- 27 1月, 2011 10 次提交
- 26 1月, 2011 10 次提交
- 25 1月, 2011 1 次提交
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由 alteredq 提交于
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- 24 1月, 2011 15 次提交
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由 alteredq 提交于
Based on formula from: http://transporter-game.googlecode.com/files/HDRRenderingInOpenGL.pdf
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Updated TODO.
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由 alteredq 提交于
Hopefully this resolved double merge of astrodud's pull request.
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由 Mr.doob 提交于
Removed Flattr button from README.
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 astrodud 提交于
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由 astrodud 提交于
* memory and speed optimizations in Matrix4.makeInvert3x3() (moved Matrix4.m33 to WebGLRenderer._m33 since it is only used there and only for a single Matrix4)
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由 astrodud 提交于
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由 alteredq 提交于
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- 20 1月, 2011 4 次提交
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由 astrodud 提交于
created _m33 class member (moved out of Matrix4) and modified THREE.Matrix4.makeInvert3x3() call accordingly, as with WebGLRenderer
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由 astrodud 提交于
created _m33 class member (moved out of Matrix4) and modified THREE.Matrix4.makeInvert3x3() call accordingly
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由 astrodud 提交于
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由 astrodud 提交于
* memory and speed optimizations in Matrix4.makeInvert3x3() (moved Matrix4.m33 to WebGLRenderer._m33 since it is only used there and only for a single Matrix4)
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