* memory and speed optimizations in Matrix4.flatten()
* memory and speed optimizations in Matrix4.makeInvert3x3() (moved Matrix4.m33 to WebGLRenderer._m33 since it is only used there and only for a single Matrix4)
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* memory and speed optimizations in Matrix4.makeInvert3x3() (moved Matrix4.m33 to WebGLRenderer._m33 since it is only used there and only for a single Matrix4)