- 10 9月, 2012 15 次提交
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由 alteredq 提交于
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由 alteredq 提交于
Now that the new version of UTF8 supports materials, we may as well use them.
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由 alteredq 提交于
See #2399
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Fixed handling of hierarchies and custom properties for asynchronously loaded objects in SceneLoader. Bah, this one was tricky, all sorts of shenanigans were going on. Hope this is it, I still don't fully understand how "object" variable was keeping value from other invocations of "handle_children" (instead of just being "undefined" after "var object;"), seems like closures keeping value in recursive function calls.
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由 Angel Xuan Chang 提交于
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由 Angel Xuan Chang 提交于
Fix cloneObject to also copy source.useVertexTexture for SkinnedMesh.
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由 Angel Xuan Chang 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 Jared Duke 提交于
Fixing reference to geometries counter.
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由 alteredq 提交于
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- 09 9月, 2012 10 次提交
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由 alteredq 提交于
Removed "_mesh" suffix in scene format for non-procedural geometries. Bumped up scene format version to 3.1. Updated Blender exporter and examples. See discussion here: https://github.com/alteredq/three.js/commit/718625cdb9b523f97f5923c0cdf543edda9a7bf1
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
_zoomStart = _zoomEnd; <-- grrr
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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- 08 9月, 2012 4 次提交
- 07 9月, 2012 6 次提交
- 06 9月, 2012 5 次提交
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由 alteredq 提交于
Not really sure what would be the best way to deal with such external loader types dependencies.
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由 Mr.doob 提交于
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由 alteredq 提交于
Thanks to @jeromeetienne for finding this. Fixes #2381
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由 alteredq 提交于
Also extended example to show this.
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由 Angel Xuan Chang 提交于
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