Fixed handling of hierarchies and custom properties for asynchronously loaded...
Fixed handling of hierarchies and custom properties for asynchronously loaded objects in SceneLoader. Bah, this one was tricky, all sorts of shenanigans were going on. Hope this is it, I still don't fully understand how "object" variable was keeping value from other invocations of "handle_children" (instead of just being "undefined" after "var object;"), seems like closures keeping value in recursive function calls.
Showing
此差异已折叠。
想要评论请 注册 或 登录