1. 09 9月, 2014 1 次提交
  2. 16 5月, 2014 1 次提交
  3. 09 4月, 2014 1 次提交
    • B
      Create webgl_video_panorama_equirectangular.html · d07ae94a
      beer4duke 提交于
      Hello,
      here is an example forked from webgl_panorama_equirectangular.html to map video texture instead of a still video. Just add a textures/pano.webm equirectangular video file. I tested it with some material I have, I need to clear the possible copyright issues with the author, let me know if you are interested.
      Thank you for your work,
      Cheers,
          Beer4duke
      d07ae94a
  4. 28 3月, 2014 1 次提交
  5. 08 1月, 2014 1 次提交
  6. 15 10月, 2013 1 次提交
  7. 20 12月, 2012 1 次提交
  8. 02 10月, 2012 1 次提交
  9. 15 8月, 2012 1 次提交
  10. 04 8月, 2012 2 次提交
  11. 15 6月, 2012 1 次提交
    • A
      Another batch of examples resizing. · 47b9abfd
      alteredq 提交于
      This should be the last one. The only ones left should be "webgl_postprocessing" and "webgl_postprocessing_dof" where I got stuck.
      47b9abfd
  12. 08 4月, 2012 1 次提交
  13. 27 12月, 2011 1 次提交
  14. 29 11月, 2011 1 次提交
  15. 06 10月, 2011 1 次提交
  16. 05 10月, 2011 1 次提交
  17. 02 10月, 2011 1 次提交
    • M
      Fixed the rest of the examples. · ad31ff12
      Mr.doob 提交于
      Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras.
      Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
      ad31ff12
  18. 21 9月, 2011 2 次提交
  19. 06 9月, 2011 1 次提交
  20. 14 6月, 2011 1 次提交
  21. 09 4月, 2011 1 次提交
  22. 04 4月, 2011 2 次提交
  23. 22 3月, 2011 1 次提交
  24. 17 3月, 2011 1 次提交
  25. 03 3月, 2011 1 次提交
  26. 24 2月, 2011 1 次提交
    • A
      Textures are now updateable. · cff95a11
      alteredq 提交于
      That was much tougher than expected. No wonder other WebGL video demos around the web are broken.
      
      Firefox OpenGL / ANGLE and Chrome OpenGL were ok, getting it to work in Chrome ANGLE was rather tricky.
      
      Please report if something got broken. I tried to go through all textured examples but I may have missed something.
      
      If you want to refresh texture on WebGL side, you just set "texture.needsUpdate" flag (if you use Loader or ImageUtils.loadTexture / loadTextureCube everything is taken care of).
      
      Flag has to be set also for canvas-based textures, sorry no escaping this :(. I tried and it lead to ugly problems (e.g. AO minecraft demo mixes several asynchronously loaded and generated images into one texture, with autodetect always something was broken).
      
      "needsUpdate" should work also on cube textures, though it's not tested yet (also there I didn't put hack for Chrome ANGLE).
      cff95a11
  27. 22 2月, 2011 1 次提交
  28. 20 2月, 2011 1 次提交
  29. 06 12月, 2010 1 次提交
  30. 05 12月, 2010 1 次提交
  31. 02 12月, 2010 1 次提交
  32. 27 11月, 2010 1 次提交
  33. 25 11月, 2010 1 次提交
  34. 22 11月, 2010 1 次提交
  35. 21 11月, 2010 3 次提交