- 06 8月, 2012 18 次提交
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由 libra guest 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Interestingly, I realised that the sphere using MeshFaceMaterial in canvas_materials.html has been broken for aaaages.
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由 Mr.doob 提交于
Projector: Implemented side: THREE.FrontSide, THREE.BackSide, THREE.DoubleSide as per discussion in #2285.
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由 sole 提交于
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由 sole 提交于
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由 sole 提交于
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由 sole 提交于
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由 sole 提交于
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由 sole 提交于
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由 sole 提交于
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由 sole 提交于
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由 sole 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 05 8月, 2012 3 次提交
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由 Mr.doob 提交于
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由 alteredq 提交于
Cloth.js will need some cleaning but I guess it's better to let @zz85 finish it first (if more work is planned on it).
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由 Jeff Terrace 提交于
Added support for picking up <double_sided> flags inside <effect>/<extra>, applying it to the Material. This is half of Issue #2280.
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- 04 8月, 2012 14 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Sorry that you had to add it @alteredq.
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Still needs to be done: canvas renderer / picking / canvas examples.
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由 Mr.doob 提交于
I'll update all the examples in a sec.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 03 8月, 2012 5 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
Refactored wireframe example to use single material for both triangles and quads, added geometry with mixed quads and triangles.
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由 alteredq 提交于
Added wireframe materials example (using lines, triangles and quads). Thanks to @jwagner and @pyalot
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由 alteredq 提交于
This allows to give unique values for each face use of the vertex (as opposed to unique custom attributes per vertex or per face). For the moment just Vector3 and Color attribute types are handled. Primary motivation for this binding type is to be able to do barycentric wireframe rendering in shader.
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