- 06 1月, 2012 1 次提交
-
-
由 alteredq 提交于
This allows to have different shadow map parameters for different lights, also it's easier to access parameters for tweaking / debugging. Changes: renderer.shadowMapWidth => spotLight.shadowMapWidth renderer.shadowMapHeight => spotLight.shadowMapHeight renderer.shadowMapBias => spotLight.shadowBias renderer.shadowMapDarkness => spotLight.shadowDarkness renderer.shadowCameraNear => spotLight.shadowCameraNear renderer.shadowCameraFar => spotLight.shadowCameraFar renderer.shadowCameraFov => spotLight.shadowCameraFov Also added new uniform type "v2v" for array of Vector2 (to support per-light sizes of shadow maps).
-
- 05 1月, 2012 4 次提交
- 04 1月, 2012 14 次提交
-
-
由 Mr.doob 提交于
-
由 zz85 提交于
-
由 zz85 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 zz85 提交于
-
由 zz85 提交于
-
由 zz85 提交于
-
由 alteredq 提交于
-
由 alteredq 提交于
This is for seeing how camera actually looks (frustum, line-of-sight, up), it's not a camera. Not sure about the name.
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Erik Kitson 提交于
Fixed bug where depth buffer is not cleared if last object rendered on previous render cycle disabled depth mask.
-
- 03 1月, 2012 9 次提交
-
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 alteredq 提交于
I think dev branch should have docs corresponding to dev branch code.
-
由 avinoamr 提交于
-
由 alteredq 提交于
-
由 alteredq 提交于
Shadows should be now done more correctly and also be a bit less fussy. Before RGBA encoded depth maps were getting messed up with blending (that's why everything was extremely sensitive to frustum size). All examples with shadows had to be re-tweaked (shadows now behave differently).
-
由 Mr.doob 提交于
-
- 02 1月, 2012 12 次提交
-
-
由 alteredq 提交于
-
由 Chris 提交于
-
由 Chris 提交于
-
由 alteredq 提交于
-
由 alteredq 提交于
Plus added "onUpdate" callback handling also for cube textures.
-
由 alteredq 提交于
This is necessary for OpenGL where pow(0,0) is undefined and apparently can be negative, leading to negative specular light (in DirectX you just get zero).
-
由 alteredq 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 alteredq 提交于
Also some more refactoring in IcosahedronGeometry and tweaks to geometries example.
-