1. 06 1月, 2012 1 次提交
    • A
      Refactored shadow maps to store shadow parameters and data in SpotLight. · 49f14b8e
      alteredq 提交于
      This allows to have different shadow map parameters for different lights, also it's easier to access parameters for tweaking / debugging.
      
      Changes:
      
      renderer.shadowMapWidth    => spotLight.shadowMapWidth
      renderer.shadowMapHeight   => spotLight.shadowMapHeight
      
      renderer.shadowMapBias     => spotLight.shadowBias
      renderer.shadowMapDarkness => spotLight.shadowDarkness
      
      renderer.shadowCameraNear  => spotLight.shadowCameraNear
      renderer.shadowCameraFar   => spotLight.shadowCameraFar
      renderer.shadowCameraFov   => spotLight.shadowCameraFov
      
      Also added new uniform type "v2v" for array of Vector2 (to support per-light sizes of shadow maps).
      49f14b8e
  2. 05 1月, 2012 4 次提交
  3. 04 1月, 2012 14 次提交
  4. 03 1月, 2012 9 次提交
  5. 02 1月, 2012 12 次提交