- 17 4月, 2017 1 次提交
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由 Mr.doob 提交于
Improve introduction doc fixing small scope issues
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- 16 4月, 2017 10 次提交
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由 nipher 提交于
Small issues: - Missing `var` keywords - Multiple left-hand assignments declaring global variables, more info: http://stackoverflow.com/questions/1758576/multiple-left-hand-assignment-with-javascript
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Fix Adaptive Tone Map issue on very dark (initial) scene
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由 Mr.doob 提交于
fix comparison with -0 in Math.js
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由 Evan Wallace 提交于
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由 Mr.doob 提交于
fix operator precedence bug in WWOBJLoader2.js
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由 Evan Wallace 提交于
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由 Mr.doob 提交于
Examples: Clean up
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由 Mr.doob 提交于
WebVR: Update origin trial token
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- 15 4月, 2017 2 次提交
- 14 4月, 2017 11 次提交
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由 Mr.doob 提交于
Editor: Removed references to SceneLoader
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由 Mugen87 提交于
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由 Mr.doob 提交于
OrbitControls: clean up
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由 WestLangley 提交于
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由 Mr.doob 提交于
[glTF] Enable vertex colors on materials.
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由 Mr.doob 提交于
Update material.py
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由 Mr.doob 提交于
[examples] Remove unused lines from webgl_postprocessing_outline.html
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由 Mr.doob 提交于
Blendmesh example without alerts
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由 Mr.doob 提交于
Optimized version of LTC Area lights
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由 WestLangley 提交于
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由 WestLangley 提交于
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- 13 4月, 2017 11 次提交
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由 Jost Schmithals 提交于
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由 Marcel Greter 提交于
When last luminance is zero and time delta also very small, chances are that the output luminance is still zero on the next run, even when current luminance is rather high. The reason behind is that luminance value is stored on the red channel of a 1x1 texture. Therefore computed values below ~0.002 get rounded down to zero again (1/255 => ~0.004). This could lead to a division by zero in the ToneMapShader. Added `minLuminance` option to avoid this edge case. There is also no reason to write to all color channels when only the red channel is used (ToneMapShader uses red too). Additionally implements `renderToScreen` composer flag.
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由 yomotsu 提交于
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由 Don McCurdy 提交于
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由 Don McCurdy 提交于
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由 Prashant Sharma 提交于
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由 gaoqi8985 提交于
Fixed blender not export the material's opacity
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由 Don McCurdy 提交于
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由 Don McCurdy 提交于
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由 Mr.doob 提交于
SpotLightShadow: Fixed #11158
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由 Mr.doob 提交于
Rename JOINT->JOINTS_0, WEIGHT->WEIGHTS_0.
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- 12 4月, 2017 5 次提交
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由 Don McCurdy 提交于
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由 Mugen87 提交于
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由 Mr.doob 提交于
FIX IE11 shader compilation - use more selective whitespace matching
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由 Mr.doob 提交于
Blendmesh example newly implemented
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由 Mr.doob 提交于
Docs: AnimationMixer.html - fix alphabetical method order
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