提交 6ab595c8 编写于 作者: M Mr.doob

ShaderLib: Reordered includes. See #11076

上级 9cc50359
......@@ -75,10 +75,10 @@ void main() {
gl_FragColor = vec4( outgoingLight, diffuseColor.a );
#include <dithering_fragment>
#include <premultiplied_alpha_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}
......@@ -60,10 +60,10 @@ void main() {
gl_FragColor = vec4( outgoingLight, diffuseColor.a );
#include <dithering_fragment>
#include <premultiplied_alpha_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}
......@@ -74,10 +74,10 @@ void main() {
gl_FragColor = vec4( outgoingLight, diffuseColor.a );
#include <dithering_fragment>
#include <premultiplied_alpha_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}
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