- 22 11月, 2011 8 次提交
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由 alteredq 提交于
This is optional, for now by default it's off, like it was before. It's up to application to update geometry bounding sphere if vertex positions change (like for meshes).
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由 alteredq 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Erik Kitson 提交于
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由 Mr.doob 提交于
Should fix #779...
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由 Mr.doob 提交于
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- 21 11月, 2011 13 次提交
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Erik Kitson 提交于
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由 alteredq 提交于
Animation / skinning / path controller are now broken :/
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由 alteredq 提交于
This should allow attaching of lights to objects. As a side effect, directional lights positions don't need to be normalized explicitly anymore. Also changed viewport dimensions passed to render plugins to work with render targets with different dimensions than the screen framebuffer. And fixed new dependencies in build script.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Fixes issue #747
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由 Mr.doob 提交于
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- 20 11月, 2011 6 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
ColladaLoader, checking if responseXML exist before parsing it. Removed ?rnd= bit, not sure why that was there...
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由 Mr.doob 提交于
ColladaLoader tried to access children-less object childrens. Changend JSONLoader try/catch code (better error logs this way).
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由 Mr.doob 提交于
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由 Jeff Terrace 提交于
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- 19 11月, 2011 13 次提交
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由 alteredq 提交于
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由 Erik Kitson 提交于
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由 alteredq 提交于
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由 Erik Kitson 提交于
Fixed bug caused by incorrect use of Matrix4.decompose(). Also fixed bug in Animation - reference to deprecated Object3D.update() function.
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由 alteredq 提交于
"Fixed typos in Matrix4's transpose() and getInverse()" https://github.com/AddictArts/three.js/commit/62d2560b3c7b9868fc25f628c4022448aaff6b00
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由 alteredq 提交于
Also some bugfixes in ShadowMapPlugin and SpritePlugin.
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由 alteredq 提交于
Because TortoiseGit suddenly refuses to make single commit with added and changed files :/
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由 alteredq 提交于
This is still pretty rough, will need to clean it more.
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由 Erik Kitson 提交于
Removed unnecessary vertex hashing which caused bugs if geometry was small enough for the hash function's rounding to cause loss of precision. Added support for faces with vcount greater than 4 by subdividing. Fixed texture bugs: V for UV was inverted, UVs not set for Face4s, offset and repeat and wrap options not set properly. Work by: Erik Kitson and Khang Duong
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由 John Pywtorak 提交于
Removed the unused initial xml doc creation that happens automatically from the XHR which returns an XML DOM object.
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由 John Pywtorak 提交于
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由 John Pywtorak 提交于
Changed console error to return null and updated WebGLRenderer to handle null value. A valid matrix with no rotation and 0 scale will have a 0 determinant and does not need a normal matrix. Work By: Erik Kitson
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由 Erik Kitson 提交于
Fixed typos in Matrix4's transpose() and getInverse(). Also added convenience functions for adding a translation or rotation to a matrix (rather than just setting them). Work by: Erik Kitson and Khang Duong
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