- 14 7月, 2015 1 次提交
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由 Cy-Bo-Rg 提交于
css3d_panorama_deviceorientation.html was missing
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- 12 7月, 2015 1 次提交
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由 Cy-Bo-Rg 提交于
refresh fix removed.
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- 08 7月, 2015 2 次提交
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由 Cy-Bo-Rg 提交于
removed unnecessary lines and fixed a typo
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由 Cy-Bo-Rg 提交于
Index.html updated with refresh fix. Some Android stock browsers don't support some css properties and the width resizes to the whole screen in landscape mode. It works perfectly in portrait mode though. src/Three.js updated with requestanimationframe shim. index_mobile.html removed.
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- 04 7月, 2015 1 次提交
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由 Cy-Bo-Rg 提交于
I've added again a few lines to support blacklisted android devices. I've added a modified index.html called index_mobile.html which fixes resize problems, black-screen problems and refresh fix problems in black listed android devices. I've removed a variable from a demo which was unused.
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- 03 7月, 2015 10 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Ricardo Cabello 提交于
Polyfill for es6 Function.Name
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由 Ricardo Cabello 提交于
Ray: Add distanceSqToPoint method
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由 Ricardo Cabello 提交于
TransformControls: undefined intersection
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由 Ricardo Cabello 提交于
Fix 404 to CompressedTextureLoader.js
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由 dubejf 提交于
Avoid processing move events when the move target location is undefined. This happens when the pointer (touch or mouse) location doesn't intersect the active moving plane of the controls. To reproduce in the editor: 1- select an object 2- select a moving plane 3- drag the object to the side until the moving plane is no longer facing the camera. The backside of the moving plane (now facing the camera) is not intersected by the ray, therefore, the intersection point is undefined.
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- 02 7月, 2015 10 次提交
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由 dubejf 提交于
Gets the name of a function (missing in IE9-11). This is useful during serialization, to extract the name the constructor function. ``` type = attribute.array.constructor.name; // e.g. "Float32Array" ``` Fixes #6349.
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由 dubejf 提交于
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由 Ricardo Cabello 提交于
Fixed minor typos on AreaLight documentation
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由 Ricardo Cabello 提交于
Fix parallaxmap shader crash
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由 dubejf 提交于
Fixes #5813.
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由 Brian Sipple 提交于
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由 dubejf 提交于
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由 dubejf 提交于
Fixes #3385.
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由 Ricardo Cabello 提交于
mod hue and clamp saturation and luminance
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由 Gregg Tavares 提交于
This makes it similar to rotation. With rotation you can do things like someObj.rotation.x += speed * deltaTime; You don't have to keep the result in the 0 to 2*PI or -PI to PI range. Similarly by modding hue you can cycle through hues with someObj.hue += speed * deltaTime; someColor.setHSL(someObj.hue, 1, 0.5); That helps several use cases like tweening libaries tween.fromTo(someObj, 5, { hue: 0 }, { hue: 5 }); It's also useful for random color selection from a given hue, saturation, lightness var hsl = someColor.getHSL(); hsl.h += Math.random(); hsl.s += Math.random() * 0.2 - 0.1; // make it slightly more or less saturated someColor.setHSL(hsl.h, hsl.s, hsl.l); Also updated `THREE.ColorConverter.setHSV`
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- 01 7月, 2015 3 次提交
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由 Ricardo Cabello 提交于
fix Mirror.js
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由 Gregg Tavares 提交于
1. It wasn't setting filtering and was getting errors 2. It was trying to render itself to the mirror and getting errors
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- 30 6月, 2015 12 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Ricardo Cabello 提交于
Updated Normals Helpers to Support BufferGeometry and Output BufferGeometry
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由 Ricardo Cabello 提交于
Initialize LensFlares rotation at 0
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由 dubejf 提交于
Probably a copy-paste error - it doesn't make sense to initialize rotation to 1.0 radians. Fixes #1124.
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由 WestLangley 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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