提交 dae26947 编写于 作者: R Ricardo Cabello

Merge pull request #6761 from greggman/fix-mirror

fix Mirror.js
......@@ -112,8 +112,10 @@ THREE.Mirror = function ( renderer, camera, options ) {
this.mirrorCamera = this.camera.clone();
this.mirrorCamera.matrixAutoUpdate = true;
this.texture = new THREE.WebGLRenderTarget( width, height );
this.tempTexture = new THREE.WebGLRenderTarget( width, height );
var parameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
this.texture = new THREE.WebGLRenderTarget( width, height, parameters );
this.tempTexture = new THREE.WebGLRenderTarget( width, height, parameters );
var mirrorShader = THREE.ShaderLib[ "mirror" ];
var mirrorUniforms = THREE.UniformsUtils.clone( mirrorShader.uniforms );
......@@ -262,8 +264,14 @@ THREE.Mirror.prototype.render = function () {
if ( scene !== undefined && scene instanceof THREE.Scene) {
// We can't render ourself to ourself
var visible = this.material.visible;
this.material.visible = false;
this.renderer.render( scene, this.mirrorCamera, this.texture, true );
this.material.visible = visible;
}
};
......
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