- 01 9月, 2017 5 次提交
- 31 8月, 2017 12 次提交
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由 Mugen87 提交于
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由 gero3 提交于
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由 gero3 提交于
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由 gero3 提交于
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由 gero3 提交于
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由 gero3 提交于
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由 gero3 提交于
This assignment to 'FLOAT_32' is unnecessary as it is redefined here before this value is used. => https://lgtm.com/projects/g/mrdoob/three.js/snapshot/109bbfaeab1a0768acf40151648acfdf37a1949f/files/utils/exporters/blender/addons/io_three/constants.py?sort=entity-kind&dir=ASC
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由 Mr.doob 提交于
fix a typo
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由 Mr.doob 提交于
fix a typo
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由 Alexander Fields 提交于
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由 Alexander Fields 提交于
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由 Mr.doob 提交于
ShadowMaterial: support fog
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- 30 8月, 2017 9 次提交
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由 Mr.doob 提交于
Add file extension to import paths
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由 Mr.doob 提交于
Examples: Clean up Collada files
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由 happy2discover 提交于
ShapeBufferGemoetry -> ShapeBufferGeometry
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由 Ben Copeland 提交于
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由 Mugen87 提交于
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由 Mugen87 提交于
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由 Mr.doob 提交于
GLTFExporter: Add doc
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由 Fernando Serrano 提交于
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由 bentok 提交于
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- 29 8月, 2017 7 次提交
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由 Mr.doob 提交于
GLTFExporter: Fix lgtm errors
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由 Fernando Serrano 提交于
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由 WestLangley 提交于
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由 Mr.doob 提交于
SSAOPass
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由 Mr.doob 提交于
Improve compatibility in SVGRenderer
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由 Yoshiki Vázquez Baeza 提交于
The opacity attribute for an object was encoded as rgba (only if the opacity was not 0 or 1). This worked OK if the SVG document was rendered in a browser, but not when rendered using Inkscape or Illustrator. In those programs a transparent object would be rendered as black since the rgba attribute is not recognized.Using fill-opacity, like in previous versions of SVGRenderer, makes the transparent objects render as expected.
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由 Tentone 提交于
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- 28 8月, 2017 1 次提交
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由 Tentone 提交于
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- 27 8月, 2017 5 次提交
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由 Mr.doob 提交于
Add setPath method to FontLoader
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由 Luke Horvat 提交于
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由 Luke Horvat 提交于
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由 Mr.doob 提交于
Update TrackballControls tab consistency
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由 Spencer 提交于
There were spaces instead of tab which breaks the consistency and throws off alignment in my text editor
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- 26 8月, 2017 1 次提交
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由 Mr.doob 提交于
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