- 07 10月, 2012 2 次提交
- 06 10月, 2012 5 次提交
- 05 10月, 2012 7 次提交
-
-
由 alteredq 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 alteredq 提交于
-
由 alteredq 提交于
-
由 alteredq 提交于
Fixed jquery dependency in OBJMTLLoader. Fixed variable redeclaration in OBJLoader. Fixed unreachable code in GeometryExporter warnings. This Closure compiling of JS files from the examples already starts to be useful ;)
-
- 04 10月, 2012 23 次提交
-
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
The reasoning is because I see a lot of people asking for tweaks so the control X works on their project. The problem is that they can't just tweak the code because the controls is inside the lib. By having them outside they should be able to guess they can customise the file for their project. And yes, it also removes some bloat from the lib.
-
由 Mr.doob 提交于
It was creating problems with the Texture widget...
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
This will avoid ending up with arrays full of nulls.
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 alteredq 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 alteredq 提交于
Just till we don't come up with something better ;)
-
由 alteredq 提交于
-
由 alteredq 提交于
Seems to work so far ;)
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
Well, that input type="file" is much more uglier than I thought...
-
由 Mr.doob 提交于
-
由 Tomasz Lenarcik 提交于
This was cousing a problem with the newest verison of blender, since the `sticky` attribute of a mesh object is no longer present in the current API (2.63.21).
-
- 03 10月, 2012 3 次提交