- 30 8月, 2011 4 次提交
- 29 8月, 2011 11 次提交
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由 Mr.doob 提交于
For clarity reasons I'll start setting the REVISION to *NEXT*dev for the dev branch. And updating to *NEXT* when merged to master.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
Modified examples to use it, hacking projection matrix started to feel a bit dirty.
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由 Mr.doob 提交于
Moved `src/materials/*Texture.js` to `src/textures/*Texture.js`
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Ray.js: The bounding sphere check wasn't considering flipSided/doubleSided when the origin was inside the sphere.
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- 27 8月, 2011 5 次提交
- 26 8月, 2011 2 次提交
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由 Robert Shield 提交于
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由 Andrew Wason 提交于
Fixes lightMap bug https://github.com/mrdoob/three.js/issues/458
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- 25 8月, 2011 6 次提交
- 24 8月, 2011 5 次提交
- 23 8月, 2011 2 次提交
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由 alteredq 提交于
Still not very fond of decompose returning new array. We will see when it'll be actually used - as API allows for passing in existing translation, rotation, scale, maybe this return array could be eliminated.
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由 alteredq 提交于
Also added some comments to uniforms setter, it's starting to get a bit messy.
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- 22 8月, 2011 5 次提交