- 30 6月, 2011 1 次提交
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由 Chris Killpack 提交于
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- 29 6月, 2011 1 次提交
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由 Chris Killpack 提交于
Add QuakeCamera alias for backwards compatibility.
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- 24 6月, 2011 3 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Andrew Wason 提交于
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- 23 6月, 2011 3 次提交
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由 Mr.doob 提交于
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由 Juraj Michalek 提交于
modified: 2.58/scripts/addons/io_mesh_threejs/__init__.py
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由 Juraj Michalek 提交于
new file: 2.58/scripts/addons/io_mesh_threejs/__init__.py new file: 2.58/scripts/addons/io_mesh_threejs/export_threejs.py new file: 2.58/scripts/addons/io_mesh_threejs/import_threejs.py
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- 21 6月, 2011 1 次提交
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由 Mr.doob 提交于
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- 20 6月, 2011 2 次提交
- 19 6月, 2011 5 次提交
- 17 6月, 2011 2 次提交
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由 Nik Van den Wijngaert 提交于
Added polygonOffset parameters to THREE.Material. The WebGLRenderer evaluates this right after depthTest for opaque and transparent passes through the setPolygonOffset function.
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- 16 6月, 2011 8 次提交
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由 alteredq 提交于
Not perfect solution but better than nothing.
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由 Nik Van den Wijngaert 提交于
Added an optional renderDepth (should be in [0,1]) to objects which will override the default z-sorting in the renderer. Setting this attribute on e.g. meshes allows us to control painting order and solve any transparency/depth test issues when relying on default sort order.
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由 alteredq 提交于
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由 alteredq 提交于
Also fixed default camera buggy string in Blender scene exporter and changed lightmap parameter name in base Loader (to be consistent with other "maps").
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 15 6月, 2011 3 次提交
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由 Mr.doob 提交于
Reverted to previous WebGLRenderer.setTexture code. Now that Chrome 12 is out, it should be working? Commented out troublesome object-behind-camera check in Ray.js
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由 alteredq 提交于
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由 alteredq 提交于
Merged zz85's text bezel, extended text parameters API for bezel, added bezel to webgl text example.
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- 14 6月, 2011 8 次提交
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由 Mr.doob 提交于
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由 zz85 提交于
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由 alteredq 提交于
Added handling of removal of particle systems, ribbons, lines, shadow volumes, marching cubes. Fixed bug with partial mesh removal.
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 Mark Lundin 提交于
Modified Anaglyph Renderer to use an asymmetric perspective projection. Added focal length to the equation and updated to allow for camera rotation
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由 Mr.doob 提交于
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- 13 6月, 2011 3 次提交