- 29 9月, 2012 8 次提交
- 28 9月, 2012 14 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Note: If extras need to be included too: python build.py --include webgl --include extras --minify --output ../build/three-webgl-extras.min.js
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由 Mr.doob 提交于
Note: If extras need to be included too: python build.py --include webgl --include extras --minify --output ../build/three-webgl-extras.min.js
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Larry Battle 提交于
Simplified the code involving if( variable === undefined ) and fixed `String.prototype.trim` bug.
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由 sole 提交于
Correction in ColorUtils-a new color object is not returned, but the original object is modified in place instead.
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由 sole 提交于
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由 sole 提交于
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由 sole 提交于
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由 sole 提交于
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由 sole 提交于
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由 sole 提交于
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- 27 9月, 2012 6 次提交
- 26 9月, 2012 9 次提交
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由 Mr.doob 提交于
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由 zz85 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Is not exactly the same beaviour. object.traverse also applied the callback to object. But I think it's better like this, because now we can do object.traverse( function ( node ) { node.visible = false } ) and it will also take care of the parent. However, if this creates any problem we can revert the behaviour. I also prefer this behaviour because the code is simpler/cleaner :P
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 25 9月, 2012 3 次提交