1. 03 6月, 2019 1 次提交
    • A
      Implement mipmap support in BasisTextureLoader · 274b5ddb
      Arseny Kapoulkine 提交于
      This change makes sure that we load all mipmaps present in the .basis
      file. This is important for multiple reasons, one of them being that to
      use .basis files in glTF out of the box, the texture has to have a
      complete mipchain (otherwise the texture is incomplete as per WebGL spec
      and sampling this texture returns (0,0,0)).
      
      Contributes to #16524.
      274b5ddb
  2. 02 6月, 2019 9 次提交
  3. 01 6月, 2019 28 次提交
  4. 31 5月, 2019 2 次提交