未验证 提交 4eb79077 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #16634 from higharc/normal-clipping-fix

Apply clipping planes in normal material
......@@ -27,9 +27,11 @@ uniform float opacity;
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
......
......@@ -25,6 +25,7 @@ export default /* glsl */`
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
......@@ -55,6 +56,7 @@ void main() {
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )
......
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