1. 17 7月, 2015 1 次提交
  2. 30 6月, 2015 1 次提交
  3. 25 6月, 2015 1 次提交
    • D
      Fix typos · 324cfb9d
      dubejf 提交于
      eg. / e.g.
      vertice / vertex
      fullframe / full-frame
      todo / TODO
      unreckognized / unrecognized
      ontop / in front
      initialise / initialize
      unforms / uniforms
      overriden / overridden
      interpolatation / interpolation
      subsurve / sub-curve
      Catmull-rom / Catmull-Rom
      consruct / construct
      colinear / collinear
      perpenicular / perpendicular
      minimim / minimum
      segements / segments
      speficied / specified
      compatable / compatible
      egde / edge
      initalization / initialization
      shiftet / shifted
      childrens' / children's
      ambigious / ambiguous
      barycoordinates / barycentric coordinates
      equi distance / equidistant
      equidistance / equidistant
      ist / is
      
      And remove one `console.log`
      324cfb9d
  4. 25 5月, 2015 2 次提交
  5. 22 5月, 2015 1 次提交
  6. 19 5月, 2015 1 次提交
  7. 02 5月, 2015 1 次提交
  8. 01 5月, 2015 1 次提交
  9. 06 4月, 2015 1 次提交
  10. 02 4月, 2015 1 次提交
  11. 31 3月, 2015 1 次提交
  12. 12 3月, 2015 2 次提交
  13. 10 3月, 2015 2 次提交
  14. 26 2月, 2015 1 次提交
  15. 25 2月, 2015 2 次提交
  16. 24 2月, 2015 1 次提交
  17. 18 2月, 2015 1 次提交
  18. 09 2月, 2015 1 次提交
  19. 11 11月, 2014 1 次提交
  20. 04 11月, 2014 1 次提交
  21. 23 10月, 2014 1 次提交
  22. 19 10月, 2014 1 次提交
  23. 07 10月, 2014 2 次提交
  24. 06 10月, 2014 2 次提交
  25. 01 10月, 2014 1 次提交
  26. 26 9月, 2014 1 次提交
  27. 20 9月, 2014 1 次提交
  28. 22 7月, 2014 1 次提交
  29. 25 6月, 2014 1 次提交
  30. 23 6月, 2014 1 次提交
  31. 31 5月, 2014 1 次提交
  32. 22 5月, 2014 2 次提交
    • M
      Cleaned up docs/ShaderMaterial. · 42101171
      Mr.doob 提交于
      42101171
    • I
      This commit re-introduces THREE.Skeleton to decouple bone/object transformations · 889fa9ff
      Ian Kerr 提交于
      from the transforms that bind a THREE.Skeleton to a THREE.SkinnedMesh.  This
      allows us to animate multiple THREE.SkinnedMesh instances with a single
      THREE.Skeleton.
      
      Here is a summary of the major changes:
      
      extras/helpers/SkeletonHelper.js
      * Fixed code mistakes (missing 'THREE').
      
      objects/Bone.js
      * Removed duplicate code that is already in THREE.Object3D.
      
      objects/Skeleton.js
      * Not a descendant of THREE.Object3D (previous version was).
      * Stores boneMatrices and boneTexture.
      * Independent of THREE.SkinnedMesh.
      
      objects/SkinnedMesh.js
      * Refactored boneMatrices and boneTexture related code into THREE.Skeleton.
      * Added two bind matrix modes: "attached" and "detached".
      
      renderers/WebGLRenderer.js
      renderers/webgl/WebGLProgram.js
      * Attach bindMatrix and bindMatrixInverse to shaders.
      
      renderers/shaders/ShaderChunk.js
      renderers/shaders/ShaderLib.js
      * Use bind matrices during skinning.
      889fa9ff
  33. 21 5月, 2014 1 次提交