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4a733a9c
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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4a733a9c
编写于
9月 25, 2014
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Fixed helpers so they work with the new Scene behaviour.
上级
e348084d
变更
9
隐藏空白更改
内联
并排
Showing
9 changed file
with
11 addition
and
13 deletion
+11
-13
src/extras/helpers/BoxHelper.js
src/extras/helpers/BoxHelper.js
+1
-1
src/extras/helpers/CameraHelper.js
src/extras/helpers/CameraHelper.js
+1
-1
src/extras/helpers/DirectionalLightHelper.js
src/extras/helpers/DirectionalLightHelper.js
+1
-1
src/extras/helpers/EdgesHelper.js
src/extras/helpers/EdgesHelper.js
+1
-1
src/extras/helpers/HemisphereLightHelper.js
src/extras/helpers/HemisphereLightHelper.js
+1
-2
src/extras/helpers/PointLightHelper.js
src/extras/helpers/PointLightHelper.js
+2
-3
src/extras/helpers/SkeletonHelper.js
src/extras/helpers/SkeletonHelper.js
+1
-1
src/extras/helpers/SpotLightHelper.js
src/extras/helpers/SpotLightHelper.js
+2
-2
src/extras/helpers/WireframeHelper.js
src/extras/helpers/WireframeHelper.js
+1
-1
未找到文件。
src/extras/helpers/BoxHelper.js
浏览文件 @
4a733a9c
...
...
@@ -94,7 +94,7 @@ THREE.BoxHelper.prototype.update = function ( object ) {
this
.
geometry
.
computeBoundingSphere
();
this
.
matrix
=
object
.
matrixWorld
;
this
.
matrixAutoUpdate
=
false
;
this
.
matrixWorld
=
object
.
matrixWorld
;
};
src/extras/helpers/CameraHelper.js
浏览文件 @
4a733a9c
...
...
@@ -94,7 +94,7 @@ THREE.CameraHelper = function ( camera ) {
THREE
.
Line
.
call
(
this
,
geometry
,
material
,
THREE
.
LinePieces
);
this
.
camera
=
camera
;
this
.
matrix
World
=
camera
.
matrixWorld
;
this
.
matrix
=
camera
.
matrixWorld
;
this
.
matrixAutoUpdate
=
false
;
this
.
pointMap
=
pointMap
;
...
...
src/extras/helpers/DirectionalLightHelper.js
浏览文件 @
4a733a9c
...
...
@@ -11,7 +11,7 @@ THREE.DirectionalLightHelper = function ( light, size ) {
this
.
light
=
light
;
this
.
light
.
updateMatrixWorld
();
this
.
matrix
World
=
light
.
matrixWorld
;
this
.
matrix
=
light
.
matrixWorld
;
this
.
matrixAutoUpdate
=
false
;
size
=
size
||
1
;
...
...
src/extras/helpers/EdgesHelper.js
浏览文件 @
4a733a9c
...
...
@@ -76,8 +76,8 @@ THREE.EdgesHelper = function ( object, hex ) {
THREE
.
Line
.
call
(
this
,
geometry
,
new
THREE
.
LineBasicMaterial
(
{
color
:
color
}
),
THREE
.
LinePieces
);
this
.
matrix
=
object
.
matrixWorld
;
this
.
matrixAutoUpdate
=
false
;
this
.
matrixWorld
=
object
.
matrixWorld
;
};
...
...
src/extras/helpers/HemisphereLightHelper.js
浏览文件 @
4a733a9c
...
...
@@ -10,7 +10,7 @@ THREE.HemisphereLightHelper = function ( light, sphereSize, arrowLength, domeSiz
this
.
light
=
light
;
this
.
light
.
updateMatrixWorld
();
this
.
matrix
World
=
light
.
matrixWorld
;
this
.
matrix
=
light
.
matrixWorld
;
this
.
matrixAutoUpdate
=
false
;
this
.
colors
=
[
new
THREE
.
Color
(),
new
THREE
.
Color
()
];
...
...
@@ -55,4 +55,3 @@ THREE.HemisphereLightHelper.prototype.update = function () {
}
}();
src/extras/helpers/PointLightHelper.js
浏览文件 @
4a733a9c
...
...
@@ -14,7 +14,7 @@ THREE.PointLightHelper = function ( light, sphereSize ) {
THREE
.
Mesh
.
call
(
this
,
geometry
,
material
);
this
.
matrix
World
=
this
.
light
.
matrixWorld
;
this
.
matrix
=
this
.
light
.
matrixWorld
;
this
.
matrixAutoUpdate
=
false
;
/*
...
...
@@ -44,7 +44,7 @@ THREE.PointLightHelper = function ( light, sphereSize ) {
THREE
.
PointLightHelper
.
prototype
=
Object
.
create
(
THREE
.
Mesh
.
prototype
);
THREE
.
PointLightHelper
.
prototype
.
dispose
=
function
()
{
this
.
geometry
.
dispose
();
this
.
material
.
dispose
();
};
...
...
@@ -69,4 +69,3 @@ THREE.PointLightHelper.prototype.update = function () {
*/
};
src/extras/helpers/SkeletonHelper.js
浏览文件 @
4a733a9c
...
...
@@ -32,7 +32,7 @@ THREE.SkeletonHelper = function ( object ) {
this
.
root
=
object
;
this
.
matrix
World
=
object
.
matrixWorld
;
this
.
matrix
=
object
.
matrixWorld
;
this
.
matrixAutoUpdate
=
false
;
this
.
update
();
...
...
src/extras/helpers/SpotLightHelper.js
浏览文件 @
4a733a9c
...
...
@@ -11,7 +11,7 @@ THREE.SpotLightHelper = function ( light ) {
this
.
light
=
light
;
this
.
light
.
updateMatrixWorld
();
this
.
matrix
World
=
light
.
matrixWorld
;
this
.
matrix
=
light
.
matrixWorld
;
this
.
matrixAutoUpdate
=
false
;
var
geometry
=
new
THREE
.
CylinderGeometry
(
0
,
1
,
1
,
8
,
1
,
true
);
...
...
@@ -20,7 +20,7 @@ THREE.SpotLightHelper = function ( light ) {
geometry
.
applyMatrix
(
new
THREE
.
Matrix4
().
makeRotationX
(
-
Math
.
PI
/
2
)
);
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
wireframe
:
true
,
fog
:
false
}
);
this
.
cone
=
new
THREE
.
Mesh
(
geometry
,
material
);
this
.
add
(
this
.
cone
);
...
...
src/extras/helpers/WireframeHelper.js
浏览文件 @
4a733a9c
...
...
@@ -162,8 +162,8 @@ THREE.WireframeHelper = function ( object, hex ) {
THREE
.
Line
.
call
(
this
,
geometry
,
new
THREE
.
LineBasicMaterial
(
{
color
:
color
}
),
THREE
.
LinePieces
);
this
.
matrix
=
object
.
matrixWorld
;
this
.
matrixAutoUpdate
=
false
;
this
.
matrixWorld
=
object
.
matrixWorld
;
};
...
...
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