- 24 9月, 2016 14 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Dusan Bosnjak 提交于
* object callbacks per previous request added after call added arguments to both calls * faster function evaluation, missing comma
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由 Verokster 提交于
getElapsedTime() in TREE.Clock returns whole running time and not elapsed time from previous start. (#9692) * getElapsedTime() returns whole running time getElapsedTime() function returns incorrect value after stop() and start(), It returns whole working time from first run. I changes adde this.elapsedTime = 0 in stop() function, so after next start() we can get correct elapsed time from last start() Perhaps it's incorrect and suggested changes need new function, so Clock.js will have two functions: - first one will return whole running time (as it is now) - second will return elapsed time from last start * Update Clock.js
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由 Jaume Sanchez 提交于
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由 Michael Herzog 提交于
* PolyhedronBufferGeometry: Initial commit * PolyhedronBufferGeometry: Update docs
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由 Mr.doob 提交于
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由 gero3 提交于
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由 Aswin S 提交于
Reading clientHeight of canvas during every rAF causes layout thrashing and results in frame drops. Instead re-use the _height local variable available in current scope.
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由 Abhishek Sharma 提交于
Corrected the spelling of argument in docs/manual/introduction/Creating-a-scene.html
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 23 9月, 2016 12 次提交
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由 Mr.doob 提交于
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由 Brian Chirls 提交于
- Move computation from fragment shader to vertex shader wherever possible - Eliminate some dead shader code and comments - Fix spelling of "Rayleigh"
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由 Mr.doob 提交于
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由 Rich Tibbett 提交于
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Eric Berberich 提交于
issue #9739
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Brian Chirls 提交于
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由 Brian Chirls 提交于
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- 22 9月, 2016 8 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Brian Chirls 提交于
The spec has been updated so that `requestPresent` can accept empty arrays for `leftBounds` and `rightBounds`. Though Chromium returns `null` for these properties by default, Firefox returns empty arrays, and there is a proposal to make those non-nullable. This patch should fix rendering for Firefox, which is currently broken. For reference: https://github.com/w3c/webvr/issues/95 https://github.com/w3c/webvr/issues/89
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由 Mr.doob 提交于
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由 Brian Chirls 提交于
The spec has been updated so that `requestPresent` can accept empty arrays for `leftBounds` and `rightBounds`. Though Chromium returns `null` for these properties by default, Firefox returns empty arrays, and there is a proposal to make those non-nullable. This patch should fix rendering for Firefox, which is currently broken. For reference: https://github.com/w3c/webvr/issues/95 https://github.com/w3c/webvr/issues/89
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由 Michael Herzog 提交于
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由 Rich Tibbett 提交于
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由 Michael Herzog 提交于
* BufferSubdivisionModifier: cleanup * BufferSubdivisionModifier: More cleanup
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- 21 9月, 2016 3 次提交
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由 Brandon Jones 提交于
They didn't produce correct eye translations in all cases (specifically standing scenes.) This reverted version may not be 100% accurate on future hardware (if the eyes have a rotation component, for example) but it's correct on all current WebVR implementations. That's better than blatantly wrong in some cases. Use of the WebVR-provided projection matricies has been left in, since that was working correctly.
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由 Paul Masson 提交于
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由 Rich Tibbett 提交于
Fix Safari glTF rendering issue re: WebGLRenderingContext constant values are not exposed (see: https://github.com/mrdoob/three.js/issues/8973) (#9721)
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- 20 9月, 2016 3 次提交
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由 Mr.doob 提交于
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由 Brandon Jones 提交于
They didn't produce correct eye translations in all cases (specifically standing scenes.) This reverted version may not be 100% accurate on future hardware (if the eyes have a rotation component, for example) but it's correct on all current WebVR implementations. That's better than blatantly wrong in some cases. Use of the WebVR-provided projection matricies has been left in, since that was working correctly.
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由 Michael Herzog 提交于
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