- 28 1月, 2011 2 次提交
- 27 1月, 2011 7 次提交
- 26 1月, 2011 6 次提交
- 25 1月, 2011 1 次提交
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由 alteredq 提交于
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- 24 1月, 2011 4 次提交
- 20 1月, 2011 5 次提交
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由 astrodud 提交于
created _m33 class member (moved out of Matrix4) and modified THREE.Matrix4.makeInvert3x3() call accordingly, as with WebGLRenderer
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由 astrodud 提交于
created _m33 class member (moved out of Matrix4) and modified THREE.Matrix4.makeInvert3x3() call accordingly
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由 astrodud 提交于
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由 astrodud 提交于
* memory and speed optimizations in Matrix4.makeInvert3x3() (moved Matrix4.m33 to WebGLRenderer._m33 since it is only used there and only for a single Matrix4)
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由 astrodud 提交于
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- 19 1月, 2011 3 次提交
- 18 1月, 2011 12 次提交
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由 astrodud 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 astrodud 提交于
Optimized Object3D.updateMatrix to (1) cut down where possible on new Matrix4 allocation, (2) only compute rotation/scale matrices if needed (if no rotation, no need t compute); and (3) no longer require storage of translationMatrix or scaleMatrix (1 per object). Uses a single tmpMatrix instead.
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由 astrodud 提交于
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由 Mr.doob 提交于
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由 astrodud 提交于
added Matrix4 "setter" functions: setTranslation, setScale, setRotX, setRotY, setRotZ, setRotAxis; to be used in optimizing Object3D.updateMatrix.
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由 astrodud 提交于
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由 astrodud 提交于
slight speedup in Matrix4.rotationAngleAxisMatrix by cutting down object lookups and redundant multiplications
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由 astrodud 提交于
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