- 16 11月, 2012 4 次提交
- 15 11月, 2012 26 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
This allows to work around removed CubeGeometry sides functionality.
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
Now we can finally mess with car materials directly in the scene file.
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Also, removed webgl_trackballcamera_earth as there is already a example showing the usage and another one using this scene.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 14 11月, 2012 10 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Also, removed GeometryLoader. I'll try doing the JSONLoader to GeometryLoader change again in the future.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
@alteredq: I'll try to tackle Minecraft AO next.
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由 Mr.doob 提交于
See #2623.
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由 Mr.doob 提交于
Without CubeGeometry is a little bit easier to follow. Wasn't sure whether doing it like this or using a single material/texture with modified UVs per side. Also, I've had to comment out some code from GeometryUtils that asumed object2 to be a mesh.
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由 Mr.doob 提交于
This way the panel illustrates the API better. It's not too intuitive but eventually the (future) helper will probably make it uneeded.
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由 Mr.doob 提交于
Ok, lets go with blue.
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由 Mr.doob 提交于
Still not happy about it, need more time to see what the right style for all this is.
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由 alteredq 提交于
I wonder what to do about geometries and materials used by removed objects. Seems like we would need to implement some reference counting scheme (we can't just remove deleted object subcomponents as they could be shared).
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