- 30 3月, 2021 6 次提交
-
-
由 Michael Herzog 提交于
-
由 dependabot[bot] 提交于
Bumps [y18n](https://github.com/yargs/y18n) from 4.0.0 to 4.0.1. - [Release notes](https://github.com/yargs/y18n/releases) - [Changelog](https://github.com/yargs/y18n/blob/master/CHANGELOG.md) - [Commits](https://github.com/yargs/y18n/commits) Signed-off-by: Ndependabot[bot] <support@github.com> Co-authored-by: Ndependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
-
由 Mr.doob 提交于
-
由 Garrett Johnson 提交于
* account for bounding box and sphere in Line2 raycast * improve thick line raycast performance * improve comment * fix distance computation, adjust box margin application
-
由 SuperSodaSea 提交于
* Add unsigned vector / array support for uniform * Rewrite comment and arrange code
-
由 Vis 提交于
-
- 28 3月, 2021 5 次提交
- 27 3月, 2021 6 次提交
-
-
由 Michael Herzog 提交于
* Quaternion: Add slerpQuaternions(), deprecate static slerp(). * Examples: Clean up. * Quaternion: Improve warning.
-
由 Garrett Johnson 提交于
-
由 Vis 提交于
* SSRPassCorrectReflectorDepth * Fix? or bypass? large groundReflector edge viewing problem. * Renaming & some clean up. * Rename all words prefixed with `is`. Make `defines` all uppercase. * Resolve Conflicts.
-
由 Mr.doob 提交于
-
由 chubei 提交于
* Feature: Add vertex color alpha channel support. * Vertex alpha: Remove hasVertexAlpha from BufferGeometry
-
由 Michael Herzog 提交于
* WebGLRenderer: Do not run window.rAF when in XR. * WebGLRenderer: Enhance dispose(). * Update builds.
-
- 26 3月, 2021 9 次提交
-
-
由 Michael Herzog 提交于
-
由 Michael Herzog 提交于
-
由 Michael Herzog 提交于
-
由 Mr.doob 提交于
-
由 Michael Herzog 提交于
-
由 Michael Herzog 提交于
-
由 Michael Herzog 提交于
-
由 Michael Herzog 提交于
-
由 Mr.doob 提交于
-
- 25 3月, 2021 14 次提交
-
-
由 Mugen87 提交于
-
由 Michael Herzog 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Juan Jose Luna Espinosa 提交于
* GPGPU Protoplanets example: fix pixel trails * webgl_gpgpu_water.html: Remove mention to orbiting the camera.
-
由 Michael Harvey 提交于
* Keep instanceColor for InstancedMesh in toJSON and ObjectLoader * instanceColor ignored if not present
-
由 Juan Jose Luna Espinosa 提交于
-
由 Arseny Kapoulkine 提交于
RoughnessMipmapper created a new texture and replaced existing material textures with the copy - however, the copy didn't inherit the UV transform properties from the source. This could be problematic when for example the roughness map came from the glTF file that used KHR_texture_transform extension. When rendered with standard three.js material this by itself would not be a problem since three.js only supports one shared transform for most material maps but when the user overrode the material with a custom one (which happens inside model-viewer as far as I can tell), the incorrect offset/repeat values in the cloned texture could result in incorrect rendering.
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-