- 19 1月, 2017 3 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Brian Burke 提交于
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- 08 1月, 2017 1 次提交
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由 Mugen87 提交于
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- 09 11月, 2016 1 次提交
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由 Mr.doob 提交于
/cc @aardgoose
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- 06 11月, 2016 3 次提交
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由 Mr.doob 提交于
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由 aardgoose 提交于
Discard attribute typed arrays for buffered geometries that are not modified after initial rendering (#9512) * add setDiscardBuffer method to BufferGeometry * added discard support to BufferAttribute * add mechanism for discard of BufferAttribute TypedArrays * use more elegant method for creating dummy typed array. * fix typo * Update BufferGeometry.js fix brain fade * rework to use callbacks (phase 1) * rework part 2 * remove build file * support setting onUploadCallback from Geometry * remove repeated calculation from renderer * remove now redundant getter * remove geoemtry interface * document discard mechanism. * merge fixes * restore return.this * drop unneeded call() * rename discard() method to disposeArray()
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由 aardgoose 提交于
* save typed array info in attribute properties * use saved attribute properties * remove unused variable
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- 23 10月, 2016 1 次提交
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由 Matt DesLauriers 提交于
* provide a means of copying the full buffer instead of just sub ranges * use new API with setArray and needsFullBuffer * rebuild full buffer contents when version is zero, set version to zero when array changes * remove fullBuffer parameter from interleaved attrib * revert comment to original * revert earlier changes and just stick to bufferData for all non dynamic geometry * remove spacing to clean up PR
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- 16 9月, 2016 1 次提交
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由 Ian Kerr 提交于
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- 21 8月, 2016 1 次提交
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由 Mr.doob 提交于
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- 19 8月, 2016 1 次提交
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由 Mr.doob 提交于
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- 04 8月, 2016 1 次提交
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由 Mr.doob 提交于
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- 23 7月, 2016 1 次提交
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由 Rich Harris 提交于
* move is* properties to prototypes and remove unused ones * rebuild * merge dev -> less-is * remove rebuild from PR
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- 22 7月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Rich Harris 提交于
* convert to ES modules * rebuild * move shaders back into glsl files * reinstate polyfills
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- 03 9月, 2015 2 次提交
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由 Mr.doob 提交于
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由 Alexander Rose 提交于
This one uses a double hash, though the second hash is just a list that is linearly scanned as it is expected to be very small (there are not many edges per vertex).
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- 28 8月, 2015 1 次提交
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由 Mr.doob 提交于
Removed IndexBufferAttribute. Promoted index attribute to BufferGeometry. Maybe .addIndices() instead? /ping @benaadams
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- 27 8月, 2015 1 次提交
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由 Mr.doob 提交于
/ping @benaadams
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- 21 8月, 2015 3 次提交
- 20 8月, 2015 3 次提交
- 19 8月, 2015 4 次提交
- 18 8月, 2015 1 次提交
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由 Mr.doob 提交于
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- 14 8月, 2015 2 次提交
- 08 8月, 2015 1 次提交
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由 Mr.doob 提交于
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- 30 7月, 2015 1 次提交
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由 Mr.doob 提交于
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- 25 7月, 2015 4 次提交
- 17 7月, 2015 1 次提交
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由 gero3 提交于
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