- 02 1月, 2017 1 次提交
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由 Mr.doob 提交于
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- 26 12月, 2016 1 次提交
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由 Mr.doob 提交于
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- 20 12月, 2016 1 次提交
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由 Mugen87 提交于
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- 19 12月, 2016 1 次提交
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由 Mugen87 提交于
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- 16 12月, 2016 3 次提交
- 15 12月, 2016 3 次提交
- 14 12月, 2016 1 次提交
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由 Mr.doob 提交于
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- 10 11月, 2016 1 次提交
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由 Mr.doob 提交于
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- 29 10月, 2016 1 次提交
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由 Mr.doob 提交于
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- 27 10月, 2016 1 次提交
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由 Don McCurdy 提交于
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- 07 10月, 2016 1 次提交
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由 Rich Tibbett 提交于
* Initial GLTFLoader updates so it will also obtain async resources over the network * First take at adding shader support to new GLTFLoader * First working custom shaders version of GLTFLoader.js * Fully working custom GLTF shaders + general library fix-ups * Add skins, animations, lights, extensions and continue to refactor the library * Refactor new GLTFLoader (seperate glTF parsing and internal library building) * Fix GLSL shader update binding to point at the correct nodes + more general refactoring * Make _each thenable and refactor dependencies graph + other minor fixes * Improves spec compliance: primitive.mode is optional * Update GLTFLoader v2 with feedback on PR: https://github.com/mrdoob/three.js/pull/9786 - Replace .set(...) with .fromArray(...) where possible for THREE.js Math objects (thanks @mrdoob) - Include fix for https://github.com/mrdoob/three.js/issues/8381 (thanks @cx20) - Move THREE.GLTFShaders to THREE.GLTFLoader.Shaders - Move THREE.GLTFAnimator to THREE.GLTFLoader.Animations - Rename .setBaseUrl(...) to .setPath(...) - Update demo page 'examples/webgl_loader_gltf_new.html' with renamed APIs * Replace 'examples/webgl_loader_gltf.html' with new version of GLTFLoader * Update documentation at /docs/?q=gltf#Reference/Loaders/GLTFLoader to reference new GLTFLoader * Move /examples/js/loaders/gltf/* to /examples/js/loaders/deprecated/gltf/* * Actually add a fix for https://github.com/mrdoob/three.js/issues/8381 * Re-fix https://github.com/mrdoob/three.js/issues/8381 in a more logical way * Update material parameter checking and validation. * Fix issue whereby the spec says doubleSided and transparent should be in the 'values' section but every use of these params I've seen in the wild has been outside this section * Ambient is not a valid properties for THREE.js materials * THREE textures have flipY set to true by default. By setting to false we can remove double flip from GLTFLoader * Fix issue where Firefox Promise then callback can not correctly keep track of its key * Remove debugging from examples/loaders/deprecated/gltf/glTFLoader.js * Refactor waitForDependencies in to _withDependencies. Remove need for global library.* tracking. Other general refactoring
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- 15 9月, 2016 1 次提交
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由 Mr.doob 提交于
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- 19 8月, 2016 2 次提交
- 14 7月, 2016 1 次提交
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由 Mr.doob 提交于
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- 07 7月, 2016 1 次提交
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由 Mr.doob 提交于
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- 02 7月, 2016 3 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Sean Zellmer 提交于
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- 01 7月, 2016 2 次提交
- 30 6月, 2016 2 次提交
- 29 6月, 2016 1 次提交
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由 thmasn 提交于
* Update index.html * Revert "Update index.html" This reverts commit 76f47860891b9bc87b0243ec79378d325a725650. * added options for gammaInput and gammaOutput * added storage for gammaInput and gammaOutput * added gammaInOut values to json export * further adds added gammaInOutput options to the app and fixed them not loading on page reload * dang that was wrong
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- 25 6月, 2016 2 次提交
- 04 6月, 2016 3 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Alan Smithee 提交于
* adds shortcut key to buttons and menu * revert bad formatting * reverts UI.Button changes and inlines the button shortcut key in the description text * removes unintentional whitespaces
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- 01 6月, 2016 2 次提交
- 27 5月, 2016 1 次提交
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由 Michael Herzog 提交于
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- 21 5月, 2016 1 次提交
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由 Michael Herzog 提交于
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- 20 5月, 2016 2 次提交
- 22 4月, 2016 1 次提交
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由 Mr.doob 提交于
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