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three.js
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32414584
T
three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
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32414584
编写于
7月 14, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Editor: Moved THREE.HTML code out of html2canvas.js
上级
3d66d1e9
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
76 addition
and
74 deletion
+76
-74
editor/index.html
editor/index.html
+1
-0
editor/js/libs/html2canvas.js
editor/js/libs/html2canvas.js
+0
-74
editor/js/libs/three.html.js
editor/js/libs/three.html.js
+75
-0
未找到文件。
editor/index.html
浏览文件 @
32414584
...
...
@@ -154,6 +154,7 @@
<!-- <script type="text/javascript" src="https://www.dropbox.com/static/api/2/dropins.js" id="dropboxjs" data-app-key="qyqgfqd9j8z890t"></script> -->
<script
src=
"js/libs/html2canvas.js"
></script>
<script
src=
"js/libs/three.html.js"
></script>
<script>
...
...
editor/js/libs/html2canvas.js
浏览文件 @
32414584
...
...
@@ -187,77 +187,3 @@ function html2canvas( element ) {
return
canvas
;
}
//
THREE
.
HTMLGroup
=
function
(
dom
)
{
THREE
.
Group
.
call
(
this
);
this
.
type
=
'
HTMLGroup
'
;
/*
dom.addEventListener( 'mousemove', function ( event ) {
console.log( 'mousemove' );
} );
dom.addEventListener( 'click', function ( event ) {
console.log( 'click' );
} );
*/
};
THREE
.
HTMLGroup
.
prototype
=
Object
.
assign
(
Object
.
create
(
THREE
.
Group
.
prototype
),
{
constructor
:
THREE
.
HTMLGroup
}
);
THREE
.
HTMLMesh
=
function
(
dom
)
{
var
texture
=
new
THREE
.
HTMLTexture
(
dom
);
var
geometry
=
new
THREE
.
PlaneGeometry
(
texture
.
image
.
width
*
0.05
,
texture
.
image
.
height
*
0.05
);
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
map
:
texture
}
);
THREE
.
Mesh
.
call
(
this
,
geometry
,
material
);
this
.
type
=
'
HTMLMesh
'
;
};
THREE
.
HTMLMesh
.
prototype
=
Object
.
assign
(
Object
.
create
(
THREE
.
Mesh
.
prototype
),
{
constructor
:
THREE
.
HTMLMesh
}
);
THREE
.
HTMLTexture
=
function
(
dom
)
{
THREE
.
CanvasTexture
.
call
(
this
,
html2canvas
(
dom
)
);
this
.
dom
=
dom
;
this
.
anisotropy
=
16
;
};
THREE
.
HTMLTexture
.
prototype
=
Object
.
assign
(
Object
.
create
(
THREE
.
CanvasTexture
.
prototype
),
{
constructor
:
THREE
.
HTMLTexture
,
update
:
function
()
{
console
.
log
(
'
yo!
'
,
this
,
this
.
dom
);
this
.
image
=
html2canvas
(
this
.
dom
);
this
.
needsUpdate
=
true
;
}
}
);
editor/js/libs/three.html.js
0 → 100644
浏览文件 @
32414584
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE
.
HTMLGroup
=
function
(
dom
)
{
THREE
.
Group
.
call
(
this
);
this
.
type
=
'
HTMLGroup
'
;
/*
dom.addEventListener( 'mousemove', function ( event ) {
console.log( 'mousemove' );
} );
dom.addEventListener( 'click', function ( event ) {
console.log( 'click' );
} );
*/
};
THREE
.
HTMLGroup
.
prototype
=
Object
.
assign
(
Object
.
create
(
THREE
.
Group
.
prototype
),
{
constructor
:
THREE
.
HTMLGroup
}
);
THREE
.
HTMLMesh
=
function
(
dom
)
{
var
texture
=
new
THREE
.
HTMLTexture
(
dom
);
var
geometry
=
new
THREE
.
PlaneGeometry
(
texture
.
image
.
width
*
0.05
,
texture
.
image
.
height
*
0.05
);
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
map
:
texture
}
);
THREE
.
Mesh
.
call
(
this
,
geometry
,
material
);
this
.
type
=
'
HTMLMesh
'
;
};
THREE
.
HTMLMesh
.
prototype
=
Object
.
assign
(
Object
.
create
(
THREE
.
Mesh
.
prototype
),
{
constructor
:
THREE
.
HTMLMesh
}
);
THREE
.
HTMLTexture
=
function
(
dom
)
{
THREE
.
CanvasTexture
.
call
(
this
,
html2canvas
(
dom
)
);
this
.
dom
=
dom
;
this
.
anisotropy
=
16
;
};
THREE
.
HTMLTexture
.
prototype
=
Object
.
assign
(
Object
.
create
(
THREE
.
CanvasTexture
.
prototype
),
{
constructor
:
THREE
.
HTMLTexture
,
update
:
function
()
{
console
.
log
(
'
yo!
'
,
this
,
this
.
dom
);
this
.
image
=
html2canvas
(
this
.
dom
);
this
.
needsUpdate
=
true
;
}
}
);
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