1. 26 2月, 2011 8 次提交
  2. 25 2月, 2011 4 次提交
  3. 24 2月, 2011 5 次提交
    • M
      Merge remote branch 'alteredq/skinning' into skinning · f66e3fc8
      Mr.doob 提交于
      f66e3fc8
    • M
      Reformated Object3D.js. · 45de9955
      Mr.doob 提交于
      Messing with Cube example (exploring rotations).
      45de9955
    • A
      Fixed RTT and light test examples. · 47d69fe4
      alteredq 提交于
      47d69fe4
    • A
      Merged with mrdoob's branch. · 3e2f4f7c
      alteredq 提交于
      Also got uqbiquity working and fixed ugly globals bug in WebGLRenderer. Again we missed it because of consistent naming ;)
      3e2f4f7c
    • A
      Textures are now updateable. · cff95a11
      alteredq 提交于
      That was much tougher than expected. No wonder other WebGL video demos around the web are broken.
      
      Firefox OpenGL / ANGLE and Chrome OpenGL were ok, getting it to work in Chrome ANGLE was rather tricky.
      
      Please report if something got broken. I tried to go through all textured examples but I may have missed something.
      
      If you want to refresh texture on WebGL side, you just set "texture.needsUpdate" flag (if you use Loader or ImageUtils.loadTexture / loadTextureCube everything is taken care of).
      
      Flag has to be set also for canvas-based textures, sorry no escaping this :(. I tried and it lead to ugly problems (e.g. AO minecraft demo mixes several asynchronously loaded and generated images into one texture, with autodetect always something was broken).
      
      "needsUpdate" should work also on cube textures, though it's not tested yet (also there I didn't put hack for Chrome ANGLE).
      cff95a11
  4. 23 2月, 2011 5 次提交
  5. 22 2月, 2011 10 次提交
  6. 21 2月, 2011 5 次提交
    • A
      Removed dirty flag from Quaternion. · b36cf734
      alteredq 提交于
      There don't seem to be any effects on performance (though I'm not sure this was actually used in any example/test code path - so far quaternions are used just for animation interpolation and even there they were always dirty, and also just updated during JIT baking).
      
      Also some more code cleanup - no need for Mesh to have own "update" as now it was exactly the same as its parent Object3D.
      b36cf734
    • A
      More examples conversion to requestAnimationFrame. · 6c84868d
      alteredq 提交于
      Separate commit to have a clean slate for a different changes I want to try in meanwhile.
      6c84868d
    • A
      Changed few more examples to use requestAnimationFrame. · 1e34df61
      alteredq 提交于
      Interestingly, sometimes it seems to go nuts when there are more renderers active at the same time. With uqbiquity, it works ok when using "container" div as element parameter, with large geometry example this doesn't work (calls to loop happen rarely).
      1e34df61
    • A
      Merged with mrdoob's skinning branch. · d05053c4
      alteredq 提交于
      Not fully tested (need to update bookmarks yet again), but random sample of examples seem to work ;).
      d05053c4
    • A
      Accidentally merged skinning branch with mrdoob's main branch. · 0111f5dd
      alteredq 提交于
      No harm seems to be done, just gained ReverseSubtractiveBlending and fixed Detector ;).
      0111f5dd
  7. 20 2月, 2011 3 次提交