提交 e3b68c4d 编写于 作者: A alteredq

Fixed bug in frustum culling.

Thanks to oosmoxiecode for reporting ;)
上级 b36cf734
......@@ -205,7 +205,7 @@ h.__webGLSkinIndicesBuffer);c.vertexAttribPointer(f.skinIndex,4,c.FLOAT,!1,0,0);
0)}else if(q instanceof THREE.Line){q=q.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(j.linewidth);c.drawArrays(q,0,h.__webGLLineCount)}else if(q instanceof THREE.ParticleSystem)c.drawArrays(c.POINTS,0,h.__webGLParticleCount);else q instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,h.__webGLVertexCount)}function i(f,n){if(!f.__webGLVertexBuffer)f.__webGLVertexBuffer=c.createBuffer();if(!f.__webGLNormalBuffer)f.__webGLNormalBuffer=c.createBuffer();if(f.hasPos){c.bindBuffer(c.ARRAY_BUFFER,
f.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,f.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(n.attributes.position);c.vertexAttribPointer(n.attributes.position,3,c.FLOAT,!1,0,0)}if(f.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,f.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(n.attributes.normal);c.vertexAttribPointer(n.attributes.normal,3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,0,f.count);f.count=0}function l(f){if(ca!=f.doubleSided){f.doubleSided?
c.disable(c.CULL_FACE):c.enable(c.CULL_FACE);ca=f.doubleSided}if(S!=f.flipSided){f.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW);S=f.flipSided}}function m(f){if(V!=f){f?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST);V=f}}function k(f){D[0].set(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);D[1].set(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+f.n14);D[2].set(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);D[3].set(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);D[4].set(f.n41-f.n31,f.n42-f.n32,
f.n43-f.n33,f.n44-f.n34);D[5].set(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);var n;for(f=0;f<5;f++){n=D[f];n.divideScalar(Math.sqrt(n.x*n.x+n.y*n.y+n.z*n.z))}}function o(f){for(var n=f.globalMatrix,p=-f.geometry.boundingSphere.radius*Math.max(f.scale.x,Math.max(f.scale.y,f.scale.z)),j=0;j<6;j++){f=D[j].x*n.n14+D[j].y*n.n24+D[j].z*n.n34+D[j].w;if(f<=p)return!1}return!0}function s(f,n){f.list[f.count]=n;f.count+=1}function w(f){var n,p,j=f.object,h=f.opaque,q=f.transparent;q.count=0;f=h.count=
f.n43-f.n33,f.n44-f.n34);D[5].set(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);var n;for(f=0;f<6;f++){n=D[f];n.divideScalar(Math.sqrt(n.x*n.x+n.y*n.y+n.z*n.z))}}function o(f){for(var n=f.globalMatrix,p=-f.geometry.boundingSphere.radius*Math.max(f.scale.x,Math.max(f.scale.y,f.scale.z)),j=0;j<6;j++){f=D[j].x*n.n14+D[j].y*n.n24+D[j].z*n.n34+D[j].w;if(f<=p)return!1}return!0}function s(f,n){f.list[f.count]=n;f.count+=1}function w(f){var n,p,j=f.object,h=f.opaque,q=f.transparent;q.count=0;f=h.count=
0;for(n=j.materials.length;f<n;f++){p=j.materials[f];p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?s(q,p):s(h,p)}}function u(f){var n,p,j,h,q=f.object,t=f.buffer,A=f.opaque,W=f.transparent;W.count=0;f=A.count=0;for(j=q.materials.length;f<j;f++){n=q.materials[f];if(n instanceof THREE.MeshFaceMaterial){n=0;for(p=t.materials.length;n<p;n++)(h=t.materials[n])&&(h.opacity&&h.opacity<1||h.blending!=THREE.NormalBlending?s(W,h):s(A,h))}else{h=n;h.opacity&&h.opacity<1||h.blending!=THREE.NormalBlending?
s(W,h):s(A,h)}}}function x(f,n){return n.z-f.z}function F(f,n,p,j,h){if(n[p]==undefined){f.push({buffer:j,object:h,opaque:{list:[],count:0},transparent:{list:[],count:0}});n[p]=1}}function I(f,n){f._modelViewMatrix.multiplyToArray(n.globalMatrix,f.globalMatrix,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function H(f){if(f!=ba){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,
c.ZERO);break;case THREE.BillboardBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:c.blendEquation(c.FUNC_REVERSE_SUBTRACT);c.blendFunc(c.ONE,c.ONE);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}ba=f}}function r(f,n){if(f&&!f.__webGLFramebuffer){f.__webGLFramebuffer=c.createFramebuffer();f.__webGLRenderbuffer=c.createRenderbuffer();f.__webGLTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,
......
......@@ -205,7 +205,7 @@ n.__webGLUV2Buffer);e.vertexAttribPointer(l.uv2,2,e.FLOAT,!1,0,0);e.enableVertex
e.LINE_STRIP:e.LINES;e.lineWidth(p.linewidth);e.drawArrays(B,0,n.__webGLLineCount)}else if(B instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,n.__webGLParticleCount);else B instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,n.__webGLVertexCount)}function g(l,z){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=e.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=e.createBuffer();if(l.hasPos){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,l.positionArray,
e.DYNAMIC_DRAW);e.enableVertexAttribArray(z.attributes.position);e.vertexAttribPointer(z.attributes.position,3,e.FLOAT,!1,0,0)}if(l.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,l.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(z.attributes.normal);e.vertexAttribPointer(z.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,l.count);l.count=0}function h(l){if(V!=l.doubleSided){l.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);V=
l.doubleSided}if(S!=l.flipSided){l.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);S=l.flipSided}}function k(l){if(Z!=l){l?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);Z=l}}function j(l){G[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);G[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);G[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);G[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);G[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);G[5].set(l.n41+l.n31,l.n42+
l.n32,l.n43+l.n33,l.n44+l.n34);var z;for(l=0;l<5;l++){z=G[l];z.divideScalar(Math.sqrt(z.x*z.x+z.y*z.y+z.z*z.z))}}function m(l){for(var z=l.globalMatrix,C=-l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),p=0;p<6;p++){l=G[p].x*z.n14+G[p].y*z.n24+G[p].z*z.n34+G[p].w;if(l<=C)return!1}return!0}function o(l,z){l.list[l.count]=z;l.count+=1}function w(l){var z,C,p=l.object,n=l.opaque,B=l.transparent;B.count=0;l=n.count=0;for(z=p.materials.length;l<z;l++){C=p.materials[l];
l.n32,l.n43+l.n33,l.n44+l.n34);var z;for(l=0;l<6;l++){z=G[l];z.divideScalar(Math.sqrt(z.x*z.x+z.y*z.y+z.z*z.z))}}function m(l){for(var z=l.globalMatrix,C=-l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),p=0;p<6;p++){l=G[p].x*z.n14+G[p].y*z.n24+G[p].z*z.n34+G[p].w;if(l<=C)return!1}return!0}function o(l,z){l.list[l.count]=z;l.count+=1}function w(l){var z,C,p=l.object,n=l.opaque,B=l.transparent;B.count=0;l=n.count=0;for(z=p.materials.length;l<z;l++){C=p.materials[l];
C.opacity&&C.opacity<1||C.blending!=THREE.NormalBlending?o(B,C):o(n,C)}}function u(l){var z,C,p,n,B=l.object,H=l.buffer,N=l.opaque,ca=l.transparent;ca.count=0;l=N.count=0;for(p=B.materials.length;l<p;l++){z=B.materials[l];if(z instanceof THREE.MeshFaceMaterial){z=0;for(C=H.materials.length;z<C;z++)(n=H.materials[z])&&(n.opacity&&n.opacity<1||n.blending!=THREE.NormalBlending?o(ca,n):o(N,n))}else{n=z;n.opacity&&n.opacity<1||n.blending!=THREE.NormalBlending?o(ca,n):o(N,n)}}}function t(l,z){return z.z-
l.z}function x(l,z,C,p,n){if(z[C]==undefined){l.push({buffer:p,object:n,opaque:{list:[],count:0},transparent:{list:[],count:0}});z[C]=1}}function A(l,z){l._modelViewMatrix.multiplyToArray(z.globalMatrix,l.globalMatrix,l._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(l._modelViewMatrix).transposeIntoArray(l._normalMatrixArray)}function F(l){if(l!=Y){switch(l){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE);break;case THREE.SubtractiveBlending:e.blendFunc(e.DST_COLOR,
e.ZERO);break;case THREE.BillboardBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:e.blendEquation(e.FUNC_REVERSE_SUBTRACT);e.blendFunc(e.ONE,e.ONE);break;default:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA)}Y=l}}function v(l,z){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=e.createFramebuffer();l.__webGLRenderbuffer=e.createRenderbuffer();l.__webGLTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,
......
......@@ -1739,7 +1739,7 @@ THREE.WebGLRenderer = function ( parameters ) {
var i, plane;
for ( i = 0; i < 5; i ++ ) {
for ( i = 0; i < 6; i ++ ) {
plane = _frustum[ i ];
plane.divideScalar( Math.sqrt( plane.x * plane.x + plane.y * plane.y + plane.z * plane.z ) );
......
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