- 20 11月, 2011 5 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
ColladaLoader, checking if responseXML exist before parsing it. Removed ?rnd= bit, not sure why that was there...
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由 Mr.doob 提交于
ColladaLoader tried to access children-less object childrens. Changend JSONLoader try/catch code (better error logs this way).
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由 Mr.doob 提交于
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由 Jeff Terrace 提交于
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- 19 11月, 2011 7 次提交
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由 Erik Kitson 提交于
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由 Erik Kitson 提交于
Fixed bug caused by incorrect use of Matrix4.decompose(). Also fixed bug in Animation - reference to deprecated Object3D.update() function.
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由 Erik Kitson 提交于
Removed unnecessary vertex hashing which caused bugs if geometry was small enough for the hash function's rounding to cause loss of precision. Added support for faces with vcount greater than 4 by subdividing. Fixed texture bugs: V for UV was inverted, UVs not set for Face4s, offset and repeat and wrap options not set properly. Work by: Erik Kitson and Khang Duong
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由 John Pywtorak 提交于
Removed the unused initial xml doc creation that happens automatically from the XHR which returns an XML DOM object.
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由 John Pywtorak 提交于
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由 John Pywtorak 提交于
Changed console error to return null and updated WebGLRenderer to handle null value. A valid matrix with no rotation and 0 scale will have a 0 determinant and does not need a normal matrix. Work By: Erik Kitson
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由 Erik Kitson 提交于
Fixed typos in Matrix4's transpose() and getInverse(). Also added convenience functions for adding a translation or rotation to a matrix (rather than just setting them). Work by: Erik Kitson and Khang Duong
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- 17 11月, 2011 9 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Bad things (and hard to debug) can happen that affect Ray.
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由 alteredq 提交于
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由 alteredq 提交于
This creates shallow copy of object and its children (geometry and materials are shared, transforms are unique).
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由 Mr.doob 提交于
Added link to library build instructions
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由 Mikko Ohtamaa 提交于
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- 16 11月, 2011 1 次提交
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由 alteredq 提交于
Hope so. There is now just a single scene graph update per frame render (plus some extra one-shot updates if light cameras are auto-added to scene graph).
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- 14 11月, 2011 9 次提交
- 13 11月, 2011 1 次提交
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由 Lars Huttar 提交于
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- 12 11月, 2011 5 次提交
- 11 11月, 2011 3 次提交