1. 28 2月, 2011 10 次提交
  2. 27 2月, 2011 6 次提交
  3. 26 2月, 2011 15 次提交
  4. 25 2月, 2011 4 次提交
  5. 24 2月, 2011 5 次提交
    • M
      Merge remote branch 'alteredq/skinning' into skinning · f66e3fc8
      Mr.doob 提交于
      f66e3fc8
    • M
      Reformated Object3D.js. · 45de9955
      Mr.doob 提交于
      Messing with Cube example (exploring rotations).
      45de9955
    • A
      Fixed RTT and light test examples. · 47d69fe4
      alteredq 提交于
      47d69fe4
    • A
      Merged with mrdoob's branch. · 3e2f4f7c
      alteredq 提交于
      Also got uqbiquity working and fixed ugly globals bug in WebGLRenderer. Again we missed it because of consistent naming ;)
      3e2f4f7c
    • A
      Textures are now updateable. · cff95a11
      alteredq 提交于
      That was much tougher than expected. No wonder other WebGL video demos around the web are broken.
      
      Firefox OpenGL / ANGLE and Chrome OpenGL were ok, getting it to work in Chrome ANGLE was rather tricky.
      
      Please report if something got broken. I tried to go through all textured examples but I may have missed something.
      
      If you want to refresh texture on WebGL side, you just set "texture.needsUpdate" flag (if you use Loader or ImageUtils.loadTexture / loadTextureCube everything is taken care of).
      
      Flag has to be set also for canvas-based textures, sorry no escaping this :(. I tried and it lead to ugly problems (e.g. AO minecraft demo mixes several asynchronously loaded and generated images into one texture, with autodetect always something was broken).
      
      "needsUpdate" should work also on cube textures, though it's not tested yet (also there I didn't put hack for Chrome ANGLE).
      cff95a11