提交 fe1bfea2 编写于 作者: G Guilherme Avila

WebGLRenderer: Add 'failIfMajorPerformanceCaveat' preference

上级 072cf7b9
......@@ -55,7 +55,10 @@
[page:String powerPreference] - Provides a hint to the user agent indicating what configuration
of GPU is suitable for this WebGL context. Can be *"high-performance"*, *"low-power"* or *"default"*. Default is *"default"*.
See the [link:https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.2 WebGL spec] for more information.<br />
See [link:https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.12 WebGL spec] for details.<br />
[page:Boolean failIfMajorPerformanceCaveat] - whether the renderer creation will fail upon low perfomance is detected. Default is *false*.
See [link:https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.12 WebGL spec] for details.<br />
[page:Boolean depth] - whether the drawing buffer has a
[link:https://en.wikipedia.org/wiki/Z-buffering depth buffer] of at least 16 bits.
......
......@@ -23,7 +23,8 @@ function WebGL2Renderer( parameters ) {
_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
_powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default';
_powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default',
_failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false;
// initialize
......@@ -38,7 +39,8 @@ function WebGL2Renderer( parameters ) {
antialias: _antialias,
premultipliedAlpha: _premultipliedAlpha,
preserveDrawingBuffer: _preserveDrawingBuffer,
powerPreference: _powerPreference
powerPreference: _powerPreference,
failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat
};
// event listeners must be registered before WebGL context is created, see #12753
......
......@@ -67,7 +67,8 @@ function WebGLRenderer( parameters ) {
_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
_powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default';
_powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default',
_failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false;
var currentRenderList = null;
var currentRenderState = null;
......@@ -189,7 +190,8 @@ function WebGLRenderer( parameters ) {
antialias: _antialias,
premultipliedAlpha: _premultipliedAlpha,
preserveDrawingBuffer: _preserveDrawingBuffer,
powerPreference: _powerPreference
powerPreference: _powerPreference,
failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat
};
// event listeners must be registered before WebGL context is created, see #12753
......
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