未验证 提交 072cf7b9 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #16083 from FMS-Cat/webglrenderlists-d-ts

Improve WebGLRenderLists.d.ts
import { Object3D } from './../../core/Object3D';
import { Geometry } from './../../core/Geometry';
import { Material } from './../../materials/Material';
import { WebGLProgram } from './WebGLProgram';
import { Group } from './../../objects/Group';
......@@ -12,35 +11,39 @@ export interface RenderTarget {} // not defined in the code, used in LightShadow
export interface RenderItem {
id: number;
object: Object3D;
geometry: Geometry | BufferGeometry;
geometry: BufferGeometry | null;
material: Material;
program: WebGLProgram;
groupOrder: number;
renderOrder: number;
z: number;
group: Group;
group: Group | null;
}
export class WebGLRenderList {
opaque: Array<RenderItem>;
transparent: Array<any>;
transparent: Array<RenderItem>;
init(): void;
push(
object: Object3D,
geometry: Geometry | BufferGeometry,
geometry: BufferGeometry | null,
material: Material,
groupOrder: number,
z: number,
group: Group
group: Group | null
): void;
unshift(
object: Object3D,
geometry: BufferGeometry | null,
material: Material,
groupOrder: number,
z: number,
group: Group | null
): void;
sort(): void;
}
export class WebGLRenderLists {
dispose(): void;
/**
*
* returns {<String> : <WebGLRenderList>}
*/
get(scene: Scene, camera: Camera): WebGLRenderList;
}
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