提交 eded6834 编写于 作者: M Mr.doob

Merge branch 'documentation' of https://github.com/gero3/three.js into dev

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<body>
<h1>[name]</h1>
<div class="desc">todo</div>
<div class="desc">This illuminates the scene from a complete surface. This light only works in the [page:WebGLDeferredRenderer deferredrenderer]. </div>
<h2>Example</h2>
<code>areaLight1 = new THREE.AreaLight( 0xffffff, 1 );
areaLight1.position.set( 0.0001, 10.0001, -18.5001 );
areaLight1.rotation.set( -0.74719, 0.0001, 0.0001 );
areaLight1.width = 10;
areaLight1.height = 1;
scene.add( areaLight1 );</code>
<h2>Constructor</h2>
<h3>[name]()</h3>
<h3>[name]( [page:Float hex], [page:Float intensity])</h3>
<div>
[page:Integer hex] — Numeric value of the RGB component of the color.<br />
[page:Integer intensity] — The intensity of the light.
</div>
<div>
This creates a arealight with color.
</div>
<h2>Properties</h2>
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