提交 ec9c9d94 编写于 作者: M Mr.doob

Merge remote-tracking branch 'alteredq/newskin' into dev

此差异已折叠。
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - skinning + morphing [knight]</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #000;
font-family:Monospace;
font-size:13px;
text-align:center;
background-color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: #0af;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - skinning + morphing
- knight by <a href="https://github.com/apendua">apendua</a>
</div>
<script src="../build/Three.js"></script>
<script src="js/Detector.js"></script>
<script src="js/Stats.js"></script>
<script>
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var FLOOR = -250;
var container,stats;
var camera, scene;
var renderer;
var mesh, geometry;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var clock = new THREE.Clock();
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
init();
animate();
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
camera.position.z = 2200;
scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );
scene.fog.color.setHSV( 0.6, 0.125, 1 );
scene.add( camera );
// GROUND
var groundTexture = THREE.ImageUtils.loadTexture( "textures/terrain/grasslight-big.jpg" );
groundTexture.wrapS = groundTexture.wrapT = THREE.RepeatWrapping;
groundTexture.repeat.set( 16, 16 );
groundTexture.anisotropy = 4;
var xm = new THREE.MeshPhongMaterial( { map: groundTexture, emissive: 0xbbbbbb, perPixel: true } );
geometry = new THREE.PlaneGeometry( 16000, 16000 );
var ground = new THREE.Mesh( geometry, xm );
ground.position.set( 0, FLOOR, 0 );
ground.rotation.x = -Math.PI/2;
scene.add( ground );
ground.receiveShadow = true;
// LIGHTS
var ambient = new THREE.AmbientLight( 0x222222 );
scene.add( ambient );
var light = new THREE.DirectionalLight( 0xffffff, 1.6 );
light.position.set( 0, 140, 500 );
light.position.multiplyScalar( 1.1 );
light.color.setHSV( 0.6, 0.075, 1 );
scene.add( light );
light.castShadow = true;
light.shadowMapWidth = 2048;
light.shadowMapHeight = 2048;
var d = 390;
light.shadowCameraLeft = -d * 2;
light.shadowCameraRight = d * 2;
light.shadowCameraTop = d * 1.5;
light.shadowCameraBottom = -d;
light.shadowCameraFar = 3500;
//light.shadowCameraVisible = true;
//
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 0, -1, 0 );
light.color.setHSV( 0.25, 0.85, 0.5 );
scene.add( light );
// RENDERER
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.domElement.style.position = "relative";
renderer.setClearColor( scene.fog.color, 1 );
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.physicallyBasedShading = true;
renderer.shadowMapEnabled = true;
// STATS
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
stats.domElement.children[ 0 ].children[ 0 ].style.color = "#777";
stats.domElement.children[ 0 ].style.background = "transparent";
stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
//
var loader = new THREE.JSONLoader();
loader.load( "models/skinned/knight.js", function( geometry ) { createScene( geometry, 0, FLOOR, -300, 60 ) } );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function ensureLoop( animation ) {
for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
var bone = animation.hierarchy[ i ];
var first = bone.keys[ 0 ];
var last = bone.keys[ bone.keys.length - 1 ];
last.pos = first.pos;
last.rot = first.rot;
last.scl = first.scl;
}
}
function createScene( geometry, x, y, z, s ) {
ensureLoop( geometry.animation );
geometry.computeBoundingBox();
var bb = geometry.boundingBox;
THREE.AnimationHandler.add( geometry.animation );
var path = "textures/cube/Park2/";
var format = '.jpg';
var urls = [
path + 'posx' + format, path + 'negx' + format,
path + 'posy' + format, path + 'negy' + format,
path + 'posz' + format, path + 'negz' + format
];
//var envMap = THREE.ImageUtils.loadTextureCube( urls );
//var map = THREE.ImageUtils.loadTexture( "textures/ash_uvgrid01.jpg" );
//var bumpMap = THREE.ImageUtils.generateDataTexture( 1, 1, new THREE.Color() );
//var bumpMap = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
for ( var i = 0; i < geometry.materials.length; i ++ ) {
var m = geometry.materials[ i ];
m.skinning = true;
m.morphTargets = true;
m.specular.setHSV( 0, 0, 0.1 );
m.color.setHSV( 0.6, 0, 0.6 );
m.ambient.copy( m.color );
//m.map = map;
//m.envMap = envMap;
//m.bumpMap = bumpMap;
//m.bumpScale = 2;
//m.combine = THREE.MixOperation;
//m.reflectivity = 0.75;
m.wrapAround = true;
m.perPixel = true;
}
mesh = new THREE.SkinnedMesh( geometry, new THREE.MeshFaceMaterial() );
mesh.position.set( x, y - bb.min.y * s, z );
mesh.scale.set( s, s, s );
scene.add( mesh );
mesh.castShadow = true;
mesh.receiveShadow = true;
animation = new THREE.Animation( mesh, geometry.animation.name );
animation.JITCompile = false;
animation.interpolationType = THREE.AnimationHandler.LINEAR;
animation.play();
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var delta = 0.75 * clock.getDelta();
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );
camera.lookAt( scene.position );
// update skinning
THREE.AnimationHandler.update( delta );
// update morphs
if ( mesh ) {
var time = Date.now() * 0.001;
// mouth
mesh.morphTargetInfluences[ 1 ] = ( 1 + Math.sin( 4 * time ) ) / 2;
// frown ?
mesh.morphTargetInfluences[ 2 ] = ( 1 + Math.sin( 2 * time ) ) / 2;
// eyes
mesh.morphTargetInfluences[ 3 ] = ( 1 + Math.cos( 4 * time ) ) / 2;
}
renderer.render( scene, camera );
}
</script>
</body>
</html>
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