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ec9c9d94
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three.js
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ec9c9d94
编写于
8月 18, 2012
作者:
M
Mr.doob
浏览文件
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差异文件
Merge remote-tracking branch 'alteredq/newskin' into dev
上级
40bdf074
9b4a7fe5
变更
2
展开全部
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并排
Showing
2 changed file
with
6466 addition
and
0 deletion
+6466
-0
examples/models/skinned/knight.js
examples/models/skinned/knight.js
+6137
-0
examples/webgl_animation_skinning_morph.html
examples/webgl_animation_skinning_morph.html
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未找到文件。
examples/models/skinned/knight.js
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examples/webgl_animation_skinning_morph.html
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浏览文件 @
ec9c9d94
<!doctype html>
<html
lang=
"en"
>
<head>
<title>
three.js webgl - skinning + morphing [knight]
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
color
:
#000
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
background-color
:
#fff
;
margin
:
0px
;
overflow
:
hidden
;
}
#info
{
position
:
absolute
;
top
:
0px
;
width
:
100%
;
padding
:
5px
;
}
a
{
color
:
#0af
;
}
</style>
</head>
<body>
<div
id=
"container"
></div>
<div
id=
"info"
>
<a
href=
"http://github.com/mrdoob/three.js"
target=
"_blank"
>
three.js
</a>
webgl - skinning + morphing
- knight by
<a
href=
"https://github.com/apendua"
>
apendua
</a>
</div>
<script
src=
"../build/Three.js"
></script>
<script
src=
"js/Detector.js"
></script>
<script
src=
"js/Stats.js"
></script>
<script>
var
SCREEN_WIDTH
=
window
.
innerWidth
;
var
SCREEN_HEIGHT
=
window
.
innerHeight
;
var
FLOOR
=
-
250
;
var
container
,
stats
;
var
camera
,
scene
;
var
renderer
;
var
mesh
,
geometry
;
var
mouseX
=
0
,
mouseY
=
0
;
var
windowHalfX
=
window
.
innerWidth
/
2
;
var
windowHalfY
=
window
.
innerHeight
/
2
;
var
clock
=
new
THREE
.
Clock
();
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
init
();
animate
();
function
init
()
{
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
PerspectiveCamera
(
30
,
SCREEN_WIDTH
/
SCREEN_HEIGHT
,
1
,
10000
);
camera
.
position
.
z
=
2200
;
scene
=
new
THREE
.
Scene
();
scene
.
fog
=
new
THREE
.
Fog
(
0xffffff
,
2000
,
10000
);
scene
.
fog
.
color
.
setHSV
(
0.6
,
0.125
,
1
);
scene
.
add
(
camera
);
// GROUND
var
groundTexture
=
THREE
.
ImageUtils
.
loadTexture
(
"
textures/terrain/grasslight-big.jpg
"
);
groundTexture
.
wrapS
=
groundTexture
.
wrapT
=
THREE
.
RepeatWrapping
;
groundTexture
.
repeat
.
set
(
16
,
16
);
groundTexture
.
anisotropy
=
4
;
var
xm
=
new
THREE
.
MeshPhongMaterial
(
{
map
:
groundTexture
,
emissive
:
0xbbbbbb
,
perPixel
:
true
}
);
geometry
=
new
THREE
.
PlaneGeometry
(
16000
,
16000
);
var
ground
=
new
THREE
.
Mesh
(
geometry
,
xm
);
ground
.
position
.
set
(
0
,
FLOOR
,
0
);
ground
.
rotation
.
x
=
-
Math
.
PI
/
2
;
scene
.
add
(
ground
);
ground
.
receiveShadow
=
true
;
// LIGHTS
var
ambient
=
new
THREE
.
AmbientLight
(
0x222222
);
scene
.
add
(
ambient
);
var
light
=
new
THREE
.
DirectionalLight
(
0xffffff
,
1.6
);
light
.
position
.
set
(
0
,
140
,
500
);
light
.
position
.
multiplyScalar
(
1.1
);
light
.
color
.
setHSV
(
0.6
,
0.075
,
1
);
scene
.
add
(
light
);
light
.
castShadow
=
true
;
light
.
shadowMapWidth
=
2048
;
light
.
shadowMapHeight
=
2048
;
var
d
=
390
;
light
.
shadowCameraLeft
=
-
d
*
2
;
light
.
shadowCameraRight
=
d
*
2
;
light
.
shadowCameraTop
=
d
*
1.5
;
light
.
shadowCameraBottom
=
-
d
;
light
.
shadowCameraFar
=
3500
;
//light.shadowCameraVisible = true;
//
var
light
=
new
THREE
.
DirectionalLight
(
0xffffff
,
1
);
light
.
position
.
set
(
0
,
-
1
,
0
);
light
.
color
.
setHSV
(
0.25
,
0.85
,
0.5
);
scene
.
add
(
light
);
// RENDERER
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
renderer
.
domElement
.
style
.
position
=
"
relative
"
;
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
container
.
appendChild
(
renderer
.
domElement
);
renderer
.
gammaInput
=
true
;
renderer
.
gammaOutput
=
true
;
renderer
.
physicallyBasedShading
=
true
;
renderer
.
shadowMapEnabled
=
true
;
// STATS
stats
=
new
Stats
();
stats
.
domElement
.
style
.
position
=
'
absolute
'
;
stats
.
domElement
.
style
.
top
=
'
0px
'
;
stats
.
domElement
.
style
.
zIndex
=
100
;
container
.
appendChild
(
stats
.
domElement
);
stats
.
domElement
.
children
[
0
].
children
[
0
].
style
.
color
=
"
#777
"
;
stats
.
domElement
.
children
[
0
].
style
.
background
=
"
transparent
"
;
stats
.
domElement
.
children
[
0
].
children
[
1
].
style
.
display
=
"
none
"
;
//
var
loader
=
new
THREE
.
JSONLoader
();
loader
.
load
(
"
models/skinned/knight.js
"
,
function
(
geometry
)
{
createScene
(
geometry
,
0
,
FLOOR
,
-
300
,
60
)
}
);
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
function
onWindowResize
()
{
windowHalfX
=
window
.
innerWidth
/
2
;
windowHalfY
=
window
.
innerHeight
/
2
;
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
function
ensureLoop
(
animation
)
{
for
(
var
i
=
0
;
i
<
animation
.
hierarchy
.
length
;
i
++
)
{
var
bone
=
animation
.
hierarchy
[
i
];
var
first
=
bone
.
keys
[
0
];
var
last
=
bone
.
keys
[
bone
.
keys
.
length
-
1
];
last
.
pos
=
first
.
pos
;
last
.
rot
=
first
.
rot
;
last
.
scl
=
first
.
scl
;
}
}
function
createScene
(
geometry
,
x
,
y
,
z
,
s
)
{
ensureLoop
(
geometry
.
animation
);
geometry
.
computeBoundingBox
();
var
bb
=
geometry
.
boundingBox
;
THREE
.
AnimationHandler
.
add
(
geometry
.
animation
);
var
path
=
"
textures/cube/Park2/
"
;
var
format
=
'
.jpg
'
;
var
urls
=
[
path
+
'
posx
'
+
format
,
path
+
'
negx
'
+
format
,
path
+
'
posy
'
+
format
,
path
+
'
negy
'
+
format
,
path
+
'
posz
'
+
format
,
path
+
'
negz
'
+
format
];
//var envMap = THREE.ImageUtils.loadTextureCube( urls );
//var map = THREE.ImageUtils.loadTexture( "textures/ash_uvgrid01.jpg" );
//var bumpMap = THREE.ImageUtils.generateDataTexture( 1, 1, new THREE.Color() );
//var bumpMap = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
for
(
var
i
=
0
;
i
<
geometry
.
materials
.
length
;
i
++
)
{
var
m
=
geometry
.
materials
[
i
];
m
.
skinning
=
true
;
m
.
morphTargets
=
true
;
m
.
specular
.
setHSV
(
0
,
0
,
0.1
);
m
.
color
.
setHSV
(
0.6
,
0
,
0.6
);
m
.
ambient
.
copy
(
m
.
color
);
//m.map = map;
//m.envMap = envMap;
//m.bumpMap = bumpMap;
//m.bumpScale = 2;
//m.combine = THREE.MixOperation;
//m.reflectivity = 0.75;
m
.
wrapAround
=
true
;
m
.
perPixel
=
true
;
}
mesh
=
new
THREE
.
SkinnedMesh
(
geometry
,
new
THREE
.
MeshFaceMaterial
()
);
mesh
.
position
.
set
(
x
,
y
-
bb
.
min
.
y
*
s
,
z
);
mesh
.
scale
.
set
(
s
,
s
,
s
);
scene
.
add
(
mesh
);
mesh
.
castShadow
=
true
;
mesh
.
receiveShadow
=
true
;
animation
=
new
THREE
.
Animation
(
mesh
,
geometry
.
animation
.
name
);
animation
.
JITCompile
=
false
;
animation
.
interpolationType
=
THREE
.
AnimationHandler
.
LINEAR
;
animation
.
play
();
}
function
onDocumentMouseMove
(
event
)
{
mouseX
=
(
event
.
clientX
-
windowHalfX
);
mouseY
=
(
event
.
clientY
-
windowHalfY
);
}
//
function
animate
()
{
requestAnimationFrame
(
animate
);
render
();
stats
.
update
();
}
function
render
()
{
var
delta
=
0.75
*
clock
.
getDelta
();
camera
.
position
.
x
+=
(
mouseX
-
camera
.
position
.
x
)
*
.
05
;
camera
.
position
.
y
=
THREE
.
Math
.
clamp
(
camera
.
position
.
y
+
(
-
mouseY
-
camera
.
position
.
y
)
*
.
05
,
0
,
1000
);
camera
.
lookAt
(
scene
.
position
);
// update skinning
THREE
.
AnimationHandler
.
update
(
delta
);
// update morphs
if
(
mesh
)
{
var
time
=
Date
.
now
()
*
0.001
;
// mouth
mesh
.
morphTargetInfluences
[
1
]
=
(
1
+
Math
.
sin
(
4
*
time
)
)
/
2
;
// frown ?
mesh
.
morphTargetInfluences
[
2
]
=
(
1
+
Math
.
sin
(
2
*
time
)
)
/
2
;
// eyes
mesh
.
morphTargetInfluences
[
3
]
=
(
1
+
Math
.
cos
(
4
*
time
)
)
/
2
;
}
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
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