提交 e2773b2b 编写于 作者: T Tristan Valcke

Remove unnecessary comma in ParallaxShader

上级 59162563
......@@ -10,7 +10,7 @@ THREE.ParallaxShader = {
basic: 'USE_BASIC_PARALLAX',
steep: 'USE_STEEP_PARALLAX',
occlusion: 'USE_OCLUSION_PARALLAX', // a.k.a. POM
relief: 'USE_RELIEF_PARALLAX',
relief: 'USE_RELIEF_PARALLAX'
},
uniforms: {
......@@ -177,7 +177,7 @@ THREE.ParallaxShader = {
"vec2 mapUv = perturbUv( -vViewPosition, normalize( vNormal ), normalize( vViewPosition ) );",
"gl_FragColor = texture2D( map, mapUv );",
"}",
"}"
].join( "\n" )
......
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