提交 59162563 编写于 作者: T Tristan Valcke

Remove unnecessary comma in OceanShader

上级 97143bfd
......@@ -86,7 +86,7 @@ THREE.ShaderLib[ 'ocean_initial_spectrum' ] = {
uniforms: {
"u_wind": { value: new THREE.Vector2( 10.0, 10.0 ) },
"u_resolution": { value: 512.0 },
"u_size": { value: 250.0 },
"u_size": { value: 250.0 }
},
fragmentShader: [
'precision highp float;',
......@@ -163,7 +163,7 @@ THREE.ShaderLib[ 'ocean_phase' ] = {
"u_phases": { value: null },
"u_deltaTime": { value: null },
"u_resolution": { value: null },
"u_size": { value: null },
"u_size": { value: null }
},
fragmentShader: [
'precision highp float;',
......@@ -204,7 +204,7 @@ THREE.ShaderLib[ 'ocean_spectrum' ] = {
"u_resolution": { value: null },
"u_choppiness": { value: null },
"u_phases": { value: null },
"u_initialSpectrum": { value: null },
"u_initialSpectrum": { value: null }
},
fragmentShader: [
'precision highp float;',
......@@ -266,7 +266,7 @@ THREE.ShaderLib[ 'ocean_normals' ] = {
uniforms: {
"u_displacementMap": { value: null },
"u_resolution": { value: null },
"u_size": { value: null },
"u_size": { value: null }
},
fragmentShader: [
'precision highp float;',
......@@ -308,7 +308,7 @@ THREE.ShaderLib[ 'ocean_main' ] = {
"u_skyColor": { value: null },
"u_oceanColor": { value: null },
"u_sunDirection": { value: null },
"u_exposure": { value: null },
"u_exposure": { value: null }
},
vertexShader: [
'precision highp float;',
......
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