提交 db5a299c 编写于 作者: M Mr.doob

WebGLRenderer: Reuse webGLProps in WebGLObjects.

上级 04326883
......@@ -32,8 +32,6 @@ THREE.WebGLRenderer = function ( parameters ) {
_clearColor = new THREE.Color( 0x000000 ),
_clearAlpha = 0;
var webGLProps = new THREE.WebGLProperties();
var lights = [];
var opaqueObjects = [];
......@@ -184,7 +182,6 @@ THREE.WebGLRenderer = function ( parameters ) {
setDefaultGLState();
objects.objects = {};
objects.webGLProps.deleteAll();
webGLProps.deleteAll();
}, false);
......@@ -211,8 +208,10 @@ THREE.WebGLRenderer = function ( parameters ) {
}
var webGLProps = new THREE.WebGLProperties();
var objects = new THREE.WebGLObjects( _gl, webGLProps, this.info );
var extensions = new THREE.WebGLExtensions( _gl );
var objects = new THREE.WebGLObjects( _gl, this.info );
extensions.get( 'OES_texture_float' );
extensions.get( 'OES_texture_float_linear' );
......
......@@ -2,13 +2,11 @@
* @author mrdoob / http://mrdoob.com/
*/
THREE.WebGLObjects = function ( gl, info ) {
THREE.WebGLObjects = function ( gl, webGLProps, info ) {
var objects = {};
var objectsImmediate = [];
var webGLProps = new THREE.WebGLProperties();
var morphInfluences = new Float32Array( 8 );
var geometries = new THREE.WebGLGeometries( gl, info );
......@@ -67,7 +65,6 @@ THREE.WebGLObjects = function ( gl, info ) {
this.objects = objects;
this.objectsImmediate = objectsImmediate;
this.webGLProps = webGLProps;
this.geometries = geometries;
......@@ -243,7 +240,8 @@ THREE.WebGLObjects = function ( gl, info ) {
};
// returns the webgl buffer for a specified attribute
this.getAttributeBuffer = function (attribute) {
this.getAttributeBuffer = function ( attribute ) {
if ( attribute instanceof THREE.InterleavedBufferAttribute ) {
return webGLProps.get( attribute.data ).__webglBuffer
......@@ -251,6 +249,7 @@ THREE.WebGLObjects = function ( gl, info ) {
}
return webGLProps.get( attribute ).__webglBuffer;
}
this.update = function ( renderList ) {
......
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