提交 d9df364b 编写于 作者: M Mr.doob

Updated builds.

上级 55151412
...@@ -185,7 +185,7 @@ ...@@ -185,7 +185,7 @@
} ); } );
var REVISION = '102'; var REVISION = '103dev';
var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 }; var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 };
var CullFaceNone = 0; var CullFaceNone = 0;
var CullFaceBack = 1; var CullFaceBack = 1;
...@@ -40190,8 +40190,7 @@ ...@@ -40190,8 +40190,7 @@
for ( var i = 0; i < 6; i ++ ) { for ( var i = 0; i < 6; i ++ ) {
renderTarget.activeCubeFace = i; renderer.setRenderTarget( renderTarget, i );
renderer.setRenderTarget( renderTarget );
renderer.clear( color, depth, stencil ); renderer.clear( color, depth, stencil );
此差异已折叠。
...@@ -179,7 +179,7 @@ Object.assign( EventDispatcher.prototype, { ...@@ -179,7 +179,7 @@ Object.assign( EventDispatcher.prototype, {
} ); } );
var REVISION = '102'; var REVISION = '103dev';
var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 }; var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 };
var CullFaceNone = 0; var CullFaceNone = 0;
var CullFaceBack = 1; var CullFaceBack = 1;
...@@ -40184,8 +40184,7 @@ function CubeCamera( near, far, cubeResolution, options ) { ...@@ -40184,8 +40184,7 @@ function CubeCamera( near, far, cubeResolution, options ) {
for ( var i = 0; i < 6; i ++ ) { for ( var i = 0; i < 6; i ++ ) {
renderTarget.activeCubeFace = i; renderer.setRenderTarget( renderTarget, i );
renderer.setRenderTarget( renderTarget );
renderer.clear( color, depth, stencil ); renderer.clear( color, depth, stencil );
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