function r(a,b){a.specular.value=b.specular;a.shininess.value=Math.max(b.shininess,1E-4);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=
h);var k=l(a,c,e,f),m=!1;if(b!==d.id||U!==k.id||ta!==(!0===e.wireframe))b=d.id,U=k.id,ta=!0===e.wireframe,m=!0;f.morphTargetInfluences&&(xa.update(f,d,e,k),m=!0);h=d.index;var p=d.attributes.position;c=1;!0===e.wireframe&&(h=ua.getWireframeAttribute(d),c=2);a=Aa;if(null!==h){var q=ra.get(h);a=Ba;a.setIndex(q)}if(m){if(d&&d.isInstancedBufferGeometry&&!za.isWebGL2&&null===la.get("ANGLE_instanced_arrays"))console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
b);else q(b.material,a.fog,b)})};var ya=null,wa=new $d;wa.setAnimationLoop(function(a){ka.isPresenting()||ya&&ya(a)});"undefined"!==typeof window&&wa.setContext(window);this.setAnimationLoop=function(a){ya=a;ka.setAnimationLoop(a);wa.start()};this.render=function(a,c,d,e){if(void 0!==d){console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.");var f=d}if(void 0!==e){console.warn("THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.");
this.timeScale=1;this.repetitions=Infinity;this.paused=!1;this.enabled=!0;this.clampWhenFinished=!1;this.zeroSlopeAtEnd=this.zeroSlopeAtStart=!0}function Ce(a){this._root=a;this._initMemoryManager();this.time=this._accuIndex=0;this.timeScale=1}function Ud(a,b){"string"===typeof a&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),a=b);this.value=a}function De(){C.call(this);this.type="InstancedBufferGeometry";this.maxInstancedCount=void 0}function Ee(a,b,c){ub.call(this,a,b);this.meshPerAttribute=
value:d.toArray()}:d&&d.isMatrix3?{type:"m3",value:d.toArray()}:d&&d.isMatrix4?{type:"m4",value:d.toArray()}:{value:d}}0<Object.keys(this.defines).length&&(b.defines=this.defines);b.vertexShader=this.vertexShader;b.fragmentShader=this.fragmentShader;a={};for(var e in this.extensions)!0===this.extensions[e]&&(a[e]=!0);0<Object.keys(a).length&&(b.extensions=a);return b};Object.assign(tb.prototype,{set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},
copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){void 0===b&&(console.warn("THREE.Ray: .at() target is now required"),b=new n);return b.copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},recast:function(){var a=new n;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){void 0===b&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),