Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
d0622f39
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
d0622f39
编写于
11月 01, 2013
作者:
B
Brent Van Minnen
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Document THREE.js constants
上级
c8ff9ced
变更
6
隐藏空白更改
内联
并排
Showing
6 changed file
with
239 addition
and
0 deletion
+239
-0
docs/api/constants/CustomBlendingEquations.html
docs/api/constants/CustomBlendingEquations.html
+42
-0
docs/api/constants/GLState.html
docs/api/constants/GLState.html
+30
-0
docs/api/constants/Materials.html
docs/api/constants/Materials.html
+49
-0
docs/api/constants/ShadowingTypes.html
docs/api/constants/ShadowingTypes.html
+24
-0
docs/api/constants/Textures.html
docs/api/constants/Textures.html
+86
-0
docs/list.js
docs/list.js
+8
-0
未找到文件。
docs/api/constants/CustomBlendingEquations.html
0 → 100644
浏览文件 @
d0622f39
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<script
src=
"../../list.js"
></script>
<script
src=
"../../page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"../../page.css"
/>
</head>
<body>
<h1>
Custom Blending Equation Constants
</h1>
<h2>
Equations
</h2>
<div>
THREE.AddEquation
<br
/>
THREE.SubtractEquation
<br
/>
THREE.ReverseSubtractEquation
</div>
<h2>
Destination Factors
</h2>
<div>
THREE.ZeroFactor
<br
/>
THREE.OneFactor
<br
/>
THREE.SrcColorFactor
<br
/>
THREE.OneMinusSrcColorFactor
<br
/>
THREE.SrcAlphaFactor
<br
/>
THREE.OneMinusSrcAlphaFactor
<br
/>
THREE.DstAlphaFactor
<br
/>
THREE.OneMinusDstAlphaFactor
</div>
<h2>
Source Factors
</h2>
<div>
THREE.DstColorFactor
<br
/>
THREE.OneMinusDstColorFactor
<br
/>
THREE.SrcAlphaSaturateFactor
</div>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]
</body>
</html>
docs/api/constants/GLState.html
0 → 100644
浏览文件 @
d0622f39
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<script
src=
"../../list.js"
></script>
<script
src=
"../../page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"../../page.css"
/>
</head>
<body>
<h1>
GL State Conflicts
</h1>
<h2>
Cull Face
</h2>
<div>
THREE.CullFaceNone
<br
/>
THREE.CullFaceBack
<br
/>
THREE.CullFaceFront
<br
/>
THREE.CullFaceFrontBack
</div>
<h2>
Front Face Direction
</h2>
<div>
THREE.FrontFaceDirectionCW
<br
/>
THREE.FrontFaceDirectionCCW
<br
/>
</div>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]
</body>
</html>
docs/api/constants/Materials.html
0 → 100644
浏览文件 @
d0622f39
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<script
src=
"../../list.js"
></script>
<script
src=
"../../page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"../../page.css"
/>
</head>
<body>
<h1>
Material Constants
</h1>
<h2>
Side
</h2>
<div>
THREE.FrontSide
<br
/>
THREE.BackSide
<br
/>
THREE.DoubleSide
</div>
<h2>
Shading
</h2>
<div>
THREE.NoShading
<br
/>
THREE.FlatShading
<br
/>
THREE.SmoothShading
</div>
<h2>
Colors
</h2>
<div>
THREE.NoColors
<br
/>
THREE.FaceColors
<br
/>
THREE.VertexColors
</div>
<h2>
Blending Mode
</h2>
<div>
THREE.NoBlending
<br
/>
THREE.NormalBlending
<br
/>
THREE.AdditiveBlending
<br
/>
THREE.SubtractiveBlending
<br
/>
THREE.MultiplyBlending
<br
/>
THREE.CustomBlending
</div>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]
</body>
</html>
docs/api/constants/ShadowingTypes.html
0 → 100644
浏览文件 @
d0622f39
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<script
src=
"../../list.js"
></script>
<script
src=
"../../page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"../../page.css"
/>
</head>
<body>
<h1>
Shadowing Type Contants
</h1>
<h2>
Shadow Map
</h2>
<div>
THREE.BasicShadowMap
<br
/>
THREE.PCFShadowMap
<br
/>
THREE.PCFSoftShadowMap
</div>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]
</body>
</html>
docs/api/constants/Textures.html
0 → 100644
浏览文件 @
d0622f39
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<script
src=
"../../list.js"
></script>
<script
src=
"../../page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"../../page.css"
/>
</head>
<body>
<h1>
Texture Constants
</h1>
<h2>
Texture Constants
</h2>
<h2>
Operations
</h2>
<div>
THREE.MultiplyOperation
<br
/>
THREE.MixOperation
<br
/>
THREE.AddOperation
</div>
<h2>
Mapping Modes
</h2>
<div>
THREE.UVMapping
<br
/>
THREE.CubeReflectionMapping
<br
/>
THREE.CubeRefractionMapping
<br
/>
THREE.SphericalReflectionMapping
<br
/>
THREE.SphericalRefractionMapping
</div>
<h2>
Wrapping Modes
</h2>
<div>
THREE.RepeatWrapping
<br
/>
THREE.ClampToEdgeWrapping
<br
/>
THREE.MirroredRepeatWrapping
</div>
<h2>
Filters
</h2>
<div>
THREE.NearestFilter
<br
/>
THREE.NearestMipMapNearestFilter
<br
/>
THREE.NearestMipMapLinearFilter
<br
/>
THREE.LinearFilter
<br
/>
THREE.LinearMipMapNearestFilter
<br
/>
THREE.LinearMipMapLinearFilter
</div>
<h2>
Data Types
</h2>
<div>
THREE.UnsignedByteType
<br
/>
THREE.ByteType
<br
/>
THREE.ShortType
<br
/>
THREE.UnsignedShortType
<br
/>
THREE.IntType
<br
/>
THREE.UnsignedIntType
<br
/>
THREE.FloatType
</div>
<h2>
Pixel Types
</h2>
<div>
THREE.UnsignedShort4444Type
<br
/>
THREE.UnsignedShort5551Type
<br
/>
THREE.UnsignedShort565Type
</div>
<h2>
Pixel Formats
</h2>
<div>
THREE.AlphaFormat
<br
/>
THREE.RGBFormat
<br
/>
THREE.RGBAFormat
<br
/>
THREE.LuminanceFormat
<br
/>
THREE.LuminanceAlphaFormat
</div>
<h2>
Compressed Texture Formats
</h2>
<div>
THREE.RGB_S3TC_DXT1_Format
<br
/>
THREE.RGBA_S3TC_DXT1_Format
<br
/>
THREE.RGBA_S3TC_DXT3_Format
<br
/>
THREE.RGBA_S3TC_DXT5_Format
</div>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/Three.js src/Three.js]
</body>
</html>
docs/list.js
浏览文件 @
d0622f39
...
...
@@ -7,6 +7,14 @@ var list = {
},
"
Reference
"
:
{
"
Constants
"
:
[
[
"
CustomBlendingEquation
"
,
"
api/constants/CustomBlendingEquations
"
],
[
"
GLState
"
,
"
api/constants/GLState
"
],
[
"
Materials
"
,
"
api/constants/Materials
"
],
[
"
ShadowingTypes
"
,
"
api/constants/ShadowingTypes
"
],
[
"
Textures
"
,
"
api/constants/Textures
"
]
],
"
Cameras
"
:
[
[
"
Camera
"
,
"
api/cameras/Camera
"
],
[
"
OrthographicCamera
"
,
"
api/cameras/OrthographicCamera
"
],
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录