Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
c8ff9ced
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
c8ff9ced
编写于
11月 01, 2013
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated builds.
上级
ed5dc837
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
240 addition
and
283 deletion
+240
-283
build/three.js
build/three.js
+26
-68
build/three.min.js
build/three.min.js
+214
-215
未找到文件。
build/three.js
浏览文件 @
c8ff9ced
...
...
@@ -15758,108 +15758,56 @@ THREE.CanvasRenderer = function ( parameters ) {
setOpacity( material.opacity );
setBlending( material.blending );
var
width, height, scaleX, scaleY,
bitmap, bitmapWidth, bitmapHeight
;
var
scaleX = element.scale.x * _canvasWidthHalf;
var scaleY = element.scale.y * _canvasHeightHalf
;
if ( material instanceof THREE.SpriteMaterial ||
material instanceof THREE.ParticleSystemMaterial ) { // Backwards compatibility
if ( material.map.image !== undefined ) {
bitmap = material.map.image;
bitmapWidth = bitmap.width >> 1;
bitmapHeight = bitmap.height >> 1;
_elemBox.min.set( v1.x - scaleX, v1.y - scaleY );
_elemBox.max.set( v1.x + scaleX, v1.y + scaleY );
scaleX = element.scale.x * _canvasWidthHalf;
scaleY = element.scale.y * _canvasHeightHalf;
if ( _clipBox.isIntersectionBox( _elemBox ) === false ) {
width = scaleX * bitmapWidth;
height = scaleY * bitmapHeight;
// TODO: Rotations break this...
_elemBox.makeEmpty();
return;
_elemBox.min.set( v1.x - width, v1.y - height );
_elemBox.max.set( v1.x + width, v1.y + height );
}
if ( _clipBox.isIntersectionBox( _elemBox ) === false ) {
if ( material instanceof THREE.SpriteMaterial ||
material instanceof THREE.ParticleSystemMaterial ) { // Backwards compatibility
_elemBox.makeEmpty();
return;
if ( material.map.image !== undefined ) {
}
var bitmap = material.map.image;
_context.save();
_context.translate( v1.x, v1.y );
_context.rotate( -
element
.rotation );
_context.rotate( -
material
.rotation );
_context.scale( scaleX, - scaleY );
_context.translate( - bitmapWidth, - bitmapHeight );
_context.drawImage( bitmap, 0, 0 );
_context.drawImage( bitmap, 0, 0, bitmap.width, bitmap.height, - 0.5, - 0.5, 1, 1 );
_context.restore();
} else {
scaleX = element.object.scale.x;
scaleY = element.object.scale.y;
// TODO: Be able to disable this
scaleX *= element.scale.x * _canvasWidthHalf;
scaleY *= element.scale.y * _canvasHeightHalf;
_elemBox.min.set( v1.x - scaleX, v1.y - scaleY );
_elemBox.max.set( v1.x + scaleX, v1.y + scaleY );
if ( _clipBox.isIntersectionBox( _elemBox ) === false ) {
_elemBox.makeEmpty();
return;
}
setFillStyle( material.color.getStyle() );
_context.save();
_context.translate( v1.x, v1.y );
_context.rotate( - element.rotation );
_context.scale( scaleX, scaleY );
_context.fillRect( -
1, -1, 2, 2
);
_context.fillRect( -
0.5, - 0.5, 1, 1
);
_context.restore();
}
/* DEBUG
setStrokeStyle( 'rgb(255,255,0)' );
_context.beginPath();
_context.moveTo( v1.x - 10, v1.y );
_context.lineTo( v1.x + 10, v1.y );
_context.moveTo( v1.x, v1.y - 10 );
_context.lineTo( v1.x, v1.y + 10 );
_context.stroke();
*/
} else if ( material instanceof THREE.SpriteCanvasMaterial ) {
width = element.scale.x * _canvasWidthHalf;
height = element.scale.y * _canvasHeightHalf;
_elemBox.min.set( v1.x - width, v1.y - height );
_elemBox.max.set( v1.x + width, v1.y + height );
if ( _clipBox.isIntersectionBox( _elemBox ) === false ) {
_elemBox.makeEmpty();
return;
}
setStrokeStyle( material.color.getStyle() );
setFillStyle( material.color.getStyle() );
_context.save();
_context.translate( v1.x, v1.y );
_context.rotate( - element.rotation );
_context.scale(
width, height
);
_context.scale(
scaleX, scaleY
);
material.program( _context );
...
...
@@ -15867,6 +15815,16 @@ THREE.CanvasRenderer = function ( parameters ) {
}
/* DEBUG
setStrokeStyle( 'rgb(255,255,0)' );
_context.beginPath();
_context.moveTo( v1.x - 10, v1.y );
_context.lineTo( v1.x + 10, v1.y );
_context.moveTo( v1.x, v1.y - 10 );
_context.lineTo( v1.x, v1.y + 10 );
_context.stroke();
*/
}
function renderLine( v1, v2, element, material ) {
...
...
build/three.min.js
浏览文件 @
c8ff9ced
因为 它太大了无法显示 source diff 。你可以改为
查看blob
。
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录