提交 d00ee6b9 编写于 作者: M Mr.doob

Improved webgl_materials_translucenty example.

上级 afcad785
...@@ -172,6 +172,7 @@ var files = { ...@@ -172,6 +172,7 @@ var files = {
"webgl_materials_texture_manualmipmap", "webgl_materials_texture_manualmipmap",
"webgl_materials_texture_partialupdate", "webgl_materials_texture_partialupdate",
"webgl_materials_texture_rotation", "webgl_materials_texture_rotation",
"webgl_materials_translucency",
"webgl_materials_transparency", "webgl_materials_transparency",
"webgl_materials_variations_basic", "webgl_materials_variations_basic",
"webgl_materials_variations_lambert", "webgl_materials_variations_lambert",
......
...@@ -42,9 +42,9 @@ ...@@ -42,9 +42,9 @@
if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats, font; var container, stats;
var camera, scene, renderer, controls; var camera, scene, renderer, controls;
var model;
init(); init();
animate(); animate();
...@@ -53,7 +53,6 @@ ...@@ -53,7 +53,6 @@
container = document.createElement( 'div' ); container = document.createElement( 'div' );
document.body.appendChild( container ); document.body.appendChild( container );
font = font;
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 5000 ); camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 5000 );
camera.position.set( 0.0, 300, 400 * 4 ); camera.position.set( 0.0, 300, 400 * 4 );
...@@ -100,74 +99,82 @@ ...@@ -100,74 +99,82 @@
window.addEventListener( 'resize', onWindowResize, false ); window.addEventListener( 'resize', onWindowResize, false );
initMaterial(); initMaterial();
} }
function initMaterial() { function initMaterial() {
var shader = new THREE.TranslucentShader();
var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
// Materials
var loader = new THREE.TextureLoader(); var loader = new THREE.TextureLoader();
var imgTexture = loader.load("models/fbx/white.jpg"); var imgTexture = loader.load( 'models/fbx/white.jpg' );
var thicknessTexture = loader.load("models/fbx/bunny_thickness.png"); var thicknessTexture = loader.load( 'models/fbx/bunny_thickness.png' );
imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping; imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
uniforms[ "map" ].value = imgTexture; var shader = new THREE.TranslucentShader();
var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
uniforms[ "diffuse" ].value = new THREE.Vector3(1.0, 0.2, 0.2);
uniforms[ "shininess" ].value = 500;
uniforms[ "thicknessMap" ].value = thicknessTexture;
uniforms[ "thicknessColor" ].value = new THREE.Vector3(0.5, 0.3, 0.3);
uniforms[ "thicknessDistortion" ].value = 0.1;
uniforms[ "thicknessAmbient" ].value = 0.1;
uniforms[ "thicknessAttenuation" ].value = 0.8;
uniforms[ "thicknessPower" ].value = 2;
uniforms[ "thicknessScale" ].value = 10.0;
var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true }; uniforms[ 'map' ].value = imgTexture;
var material = new THREE.ShaderMaterial( parameters );
uniforms[ 'diffuse' ].value = new THREE.Vector3( 1.0, 0.2, 0.2 );
uniforms[ 'shininess' ].value = 500;
uniforms[ 'thicknessMap' ].value = thicknessTexture;
uniforms[ 'thicknessColor' ].value = new THREE.Vector3( 0.5, 0.3, 0.3 );
uniforms[ 'thicknessDistortion' ].value = 0.1;
uniforms[ 'thicknessAmbient' ].value = 0.1;
uniforms[ 'thicknessAttenuation' ].value = 0.8;
uniforms[ 'thicknessPower' ].value = 2;
uniforms[ 'thicknessScale' ].value = 10.0;
var material = new THREE.ShaderMaterial( {
uniforms: uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader,
lights: true
} );
material.extensions.derivatives = true; material.extensions.derivatives = true;
// LOADER // LOADER
var loader = new THREE.FBXLoader(); var loader = new THREE.FBXLoader();
loader.load("models/fbx/stanford-bunny.fbx", function(object) { loader.load( 'models/fbx/stanford-bunny.fbx', function ( object ) {
loadedModel(object, 1, material);
}); model = object.children[ 0 ];
} model.position.set( 0, 0, 10 );
model.scale.setScalar( 1 );
model.material = material;
scene.add( model );
} );
function loadedModel(object, scale, material) {
object.children[0].position.x = 0;
object.children[0].position.y = 0;
object.children[0].position.z = 10;
object.children[0].scale.set(scale, scale, scale);
object.children[0].material = material;
scene.add(object);
} }
function onWindowResize() { function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight; camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix(); camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
} }
// //
function animate() { function animate() {
requestAnimationFrame( animate ); requestAnimationFrame( animate );
render(); render();
stats.update(); stats.update();
} }
function render() { function render() {
var timer = Date.now() * 0.00025;
camera.lookAt( scene.position ); if ( model ) model.rotation.y = performance.now() / 5000;
renderer.render( scene, camera ); renderer.render( scene, camera );
} }
</script> </script>
......
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