Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
d00ee6b9
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
d00ee6b9
编写于
4月 02, 2018
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Improved webgl_materials_translucenty example.
上级
afcad785
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
44 addition
and
36 deletion
+44
-36
examples/files.js
examples/files.js
+1
-0
examples/webgl_materials_translucency.html
examples/webgl_materials_translucency.html
+43
-36
未找到文件。
examples/files.js
浏览文件 @
d00ee6b9
...
...
@@ -172,6 +172,7 @@ var files = {
"
webgl_materials_texture_manualmipmap
"
,
"
webgl_materials_texture_partialupdate
"
,
"
webgl_materials_texture_rotation
"
,
"
webgl_materials_translucency
"
,
"
webgl_materials_transparency
"
,
"
webgl_materials_variations_basic
"
,
"
webgl_materials_variations_lambert
"
,
...
...
examples/webgl_materials_translucency.html
浏览文件 @
d00ee6b9
...
...
@@ -42,9 +42,9 @@
if
(
!
Detector
.
webgl
)
Detector
.
addGetWebGLMessage
();
var
container
,
stats
,
font
;
var
container
,
stats
;
var
camera
,
scene
,
renderer
,
controls
;
var
model
;
init
();
animate
();
...
...
@@ -53,7 +53,6 @@
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
font
=
font
;
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
5000
);
camera
.
position
.
set
(
0.0
,
300
,
400
*
4
);
...
...
@@ -100,74 +99,82 @@
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
initMaterial
();
}
function
initMaterial
()
{
var
shader
=
new
THREE
.
TranslucentShader
();
var
uniforms
=
THREE
.
UniformsUtils
.
clone
(
shader
.
uniforms
);
// Materials
var
loader
=
new
THREE
.
TextureLoader
();
var
imgTexture
=
loader
.
load
(
"
models/fbx/white.jpg
"
);
var
thicknessTexture
=
loader
.
load
(
"
models/fbx/bunny_thickness.png
"
);
var
imgTexture
=
loader
.
load
(
'
models/fbx/white.jpg
'
);
var
thicknessTexture
=
loader
.
load
(
'
models/fbx/bunny_thickness.png
'
);
imgTexture
.
wrapS
=
imgTexture
.
wrapT
=
THREE
.
RepeatWrapping
;
uniforms
[
"
map
"
].
value
=
imgTexture
;
uniforms
[
"
diffuse
"
].
value
=
new
THREE
.
Vector3
(
1.0
,
0.2
,
0.2
);
uniforms
[
"
shininess
"
].
value
=
500
;
uniforms
[
"
thicknessMap
"
].
value
=
thicknessTexture
;
uniforms
[
"
thicknessColor
"
].
value
=
new
THREE
.
Vector3
(
0.5
,
0.3
,
0.3
);
uniforms
[
"
thicknessDistortion
"
].
value
=
0.1
;
uniforms
[
"
thicknessAmbient
"
].
value
=
0.1
;
uniforms
[
"
thicknessAttenuation
"
].
value
=
0.8
;
uniforms
[
"
thicknessPower
"
].
value
=
2
;
uniforms
[
"
thicknessScale
"
].
value
=
10.0
;
var
shader
=
new
THREE
.
TranslucentShader
();
var
uniforms
=
THREE
.
UniformsUtils
.
clone
(
shader
.
uniforms
);
var
parameters
=
{
fragmentShader
:
shader
.
fragmentShader
,
vertexShader
:
shader
.
vertexShader
,
uniforms
:
uniforms
,
lights
:
true
};
var
material
=
new
THREE
.
ShaderMaterial
(
parameters
);
uniforms
[
'
map
'
].
value
=
imgTexture
;
uniforms
[
'
diffuse
'
].
value
=
new
THREE
.
Vector3
(
1.0
,
0.2
,
0.2
);
uniforms
[
'
shininess
'
].
value
=
500
;
uniforms
[
'
thicknessMap
'
].
value
=
thicknessTexture
;
uniforms
[
'
thicknessColor
'
].
value
=
new
THREE
.
Vector3
(
0.5
,
0.3
,
0.3
);
uniforms
[
'
thicknessDistortion
'
].
value
=
0.1
;
uniforms
[
'
thicknessAmbient
'
].
value
=
0.1
;
uniforms
[
'
thicknessAttenuation
'
].
value
=
0.8
;
uniforms
[
'
thicknessPower
'
].
value
=
2
;
uniforms
[
'
thicknessScale
'
].
value
=
10.0
;
var
material
=
new
THREE
.
ShaderMaterial
(
{
uniforms
:
uniforms
,
vertexShader
:
shader
.
vertexShader
,
fragmentShader
:
shader
.
fragmentShader
,
lights
:
true
}
);
material
.
extensions
.
derivatives
=
true
;
// LOADER
var
loader
=
new
THREE
.
FBXLoader
();
loader
.
load
(
"
models/fbx/stanford-bunny.fbx
"
,
function
(
object
)
{
loadedModel
(
object
,
1
,
material
);
});
}
loader
.
load
(
'
models/fbx/stanford-bunny.fbx
'
,
function
(
object
)
{
model
=
object
.
children
[
0
];
model
.
position
.
set
(
0
,
0
,
10
);
model
.
scale
.
setScalar
(
1
);
model
.
material
=
material
;
scene
.
add
(
model
);
}
);
function
loadedModel
(
object
,
scale
,
material
)
{
object
.
children
[
0
].
position
.
x
=
0
;
object
.
children
[
0
].
position
.
y
=
0
;
object
.
children
[
0
].
position
.
z
=
10
;
object
.
children
[
0
].
scale
.
set
(
scale
,
scale
,
scale
);
object
.
children
[
0
].
material
=
material
;
scene
.
add
(
object
);
}
function
onWindowResize
()
{
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
//
function
animate
()
{
requestAnimationFrame
(
animate
);
render
();
stats
.
update
();
}
function
render
()
{
var
timer
=
Date
.
now
()
*
0.00025
;
camera
.
lookAt
(
scene
.
position
);
if
(
model
)
model
.
rotation
.
y
=
performance
.
now
()
/
5000
;
renderer
.
render
(
scene
,
camera
);
}
</script>
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录