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three.js
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ed5dc837
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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ed5dc837
编写于
11月 01, 2013
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
More work on unifying CanvasRenderer Sprites with WebGLRenderer Sprites.
Not entirely correct yet.
上级
de366ceb
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
31 addition
and
73 deletion
+31
-73
examples/canvas_particles_floor.html
examples/canvas_particles_floor.html
+3
-1
examples/canvas_particles_sprites.html
examples/canvas_particles_sprites.html
+2
-4
src/renderers/CanvasRenderer.js
src/renderers/CanvasRenderer.js
+26
-68
未找到文件。
examples/canvas_particles_floor.html
浏览文件 @
ed5dc837
...
...
@@ -55,11 +55,13 @@
for
(
var
iy
=
0
;
iy
<
AMOUNTY
;
iy
++
)
{
particle
=
new
THREE
.
Sprite
(
material
);
particle
.
scale
.
y
=
4
;
particle
.
scale
.
y
=
20
;
particle
.
position
.
x
=
ix
*
SEPARATION
-
(
(
AMOUNTX
*
SEPARATION
)
/
2
);
particle
.
position
.
z
=
iy
*
SEPARATION
-
(
(
AMOUNTY
*
SEPARATION
)
/
2
);
scene
.
add
(
particle
);
}
}
renderer
=
new
THREE
.
CanvasRenderer
();
...
...
examples/canvas_particles_sprites.html
浏览文件 @
ed5dc837
...
...
@@ -116,10 +116,8 @@
var
particle
=
this
instanceof
THREE
.
Sprite
?
this
:
particle
;
var
delay
=
delay
!==
undefined
?
delay
:
0
;
particle
.
position
.
x
=
0
;
particle
.
position
.
y
=
0
;
particle
.
position
.
z
=
0
;
particle
.
scale
.
x
=
particle
.
scale
.
y
=
Math
.
random
()
*
3
+
1
;
particle
.
position
.
set
(
0
,
0
,
0
)
particle
.
scale
.
x
=
particle
.
scale
.
y
=
Math
.
random
()
*
32
+
16
;
new
TWEEN
.
Tween
(
particle
)
.
delay
(
delay
)
...
...
src/renderers/CanvasRenderer.js
浏览文件 @
ed5dc837
...
...
@@ -450,108 +450,56 @@ THREE.CanvasRenderer = function ( parameters ) {
setOpacity
(
material
.
opacity
);
setBlending
(
material
.
blending
);
var
width
,
height
,
scaleX
,
scaleY
,
bitmap
,
bitmapWidth
,
bitmapHeight
;
var
scaleX
=
element
.
scale
.
x
*
_canvasWidthHalf
;
var
scaleY
=
element
.
scale
.
y
*
_canvasHeightHalf
;
if
(
material
instanceof
THREE
.
SpriteMaterial
||
material
instanceof
THREE
.
ParticleSystemMaterial
)
{
// Backwards compatibility
if
(
material
.
map
.
image
!==
undefined
)
{
bitmap
=
material
.
map
.
image
;
bitmapWidth
=
bitmap
.
width
>>
1
;
bitmapHeight
=
bitmap
.
height
>>
1
;
_elemBox
.
min
.
set
(
v1
.
x
-
scaleX
,
v1
.
y
-
scaleY
);
_elemBox
.
max
.
set
(
v1
.
x
+
scaleX
,
v1
.
y
+
scaleY
);
scaleX
=
element
.
scale
.
x
*
_canvasWidthHalf
;
scaleY
=
element
.
scale
.
y
*
_canvasHeightHalf
;
if
(
_clipBox
.
isIntersectionBox
(
_elemBox
)
===
false
)
{
width
=
scaleX
*
bitmapWidth
;
height
=
scaleY
*
bitmapHeight
;
// TODO: Rotations break this...
_elemBox
.
makeEmpty
();
return
;
_elemBox
.
min
.
set
(
v1
.
x
-
width
,
v1
.
y
-
height
);
_elemBox
.
max
.
set
(
v1
.
x
+
width
,
v1
.
y
+
height
);
}
if
(
_clipBox
.
isIntersectionBox
(
_elemBox
)
===
false
)
{
if
(
material
instanceof
THREE
.
SpriteMaterial
||
material
instanceof
THREE
.
ParticleSystemMaterial
)
{
// Backwards compatibility
_elemBox
.
makeEmpty
();
return
;
if
(
material
.
map
.
image
!==
undefined
)
{
}
var
bitmap
=
material
.
map
.
image
;
_context
.
save
();
_context
.
translate
(
v1
.
x
,
v1
.
y
);
_context
.
rotate
(
-
element
.
rotation
);
_context
.
rotate
(
-
material
.
rotation
);
_context
.
scale
(
scaleX
,
-
scaleY
);
_context
.
translate
(
-
bitmapWidth
,
-
bitmapHeight
);
_context
.
drawImage
(
bitmap
,
0
,
0
);
_context
.
drawImage
(
bitmap
,
0
,
0
,
bitmap
.
width
,
bitmap
.
height
,
-
0.5
,
-
0.5
,
1
,
1
);
_context
.
restore
();
}
else
{
scaleX
=
element
.
object
.
scale
.
x
;
scaleY
=
element
.
object
.
scale
.
y
;
// TODO: Be able to disable this
scaleX
*=
element
.
scale
.
x
*
_canvasWidthHalf
;
scaleY
*=
element
.
scale
.
y
*
_canvasHeightHalf
;
_elemBox
.
min
.
set
(
v1
.
x
-
scaleX
,
v1
.
y
-
scaleY
);
_elemBox
.
max
.
set
(
v1
.
x
+
scaleX
,
v1
.
y
+
scaleY
);
if
(
_clipBox
.
isIntersectionBox
(
_elemBox
)
===
false
)
{
_elemBox
.
makeEmpty
();
return
;
}
setFillStyle
(
material
.
color
.
getStyle
()
);
_context
.
save
();
_context
.
translate
(
v1
.
x
,
v1
.
y
);
_context
.
rotate
(
-
element
.
rotation
);
_context
.
scale
(
scaleX
,
scaleY
);
_context
.
fillRect
(
-
1
,
-
1
,
2
,
2
);
_context
.
fillRect
(
-
0.5
,
-
0.5
,
1
,
1
);
_context
.
restore
();
}
/* DEBUG
setStrokeStyle( 'rgb(255,255,0)' );
_context.beginPath();
_context.moveTo( v1.x - 10, v1.y );
_context.lineTo( v1.x + 10, v1.y );
_context.moveTo( v1.x, v1.y - 10 );
_context.lineTo( v1.x, v1.y + 10 );
_context.stroke();
*/
}
else
if
(
material
instanceof
THREE
.
SpriteCanvasMaterial
)
{
width
=
element
.
scale
.
x
*
_canvasWidthHalf
;
height
=
element
.
scale
.
y
*
_canvasHeightHalf
;
_elemBox
.
min
.
set
(
v1
.
x
-
width
,
v1
.
y
-
height
);
_elemBox
.
max
.
set
(
v1
.
x
+
width
,
v1
.
y
+
height
);
if
(
_clipBox
.
isIntersectionBox
(
_elemBox
)
===
false
)
{
_elemBox
.
makeEmpty
();
return
;
}
setStrokeStyle
(
material
.
color
.
getStyle
()
);
setFillStyle
(
material
.
color
.
getStyle
()
);
_context
.
save
();
_context
.
translate
(
v1
.
x
,
v1
.
y
);
_context
.
rotate
(
-
element
.
rotation
);
_context
.
scale
(
width
,
height
);
_context
.
scale
(
scaleX
,
scaleY
);
material
.
program
(
_context
);
...
...
@@ -559,6 +507,16 @@ THREE.CanvasRenderer = function ( parameters ) {
}
/* DEBUG
setStrokeStyle( 'rgb(255,255,0)' );
_context.beginPath();
_context.moveTo( v1.x - 10, v1.y );
_context.lineTo( v1.x + 10, v1.y );
_context.moveTo( v1.x, v1.y - 10 );
_context.lineTo( v1.x, v1.y + 10 );
_context.stroke();
*/
}
function
renderLine
(
v1
,
v2
,
element
,
material
)
{
...
...
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