提交 c7d304db 编写于 作者: A alteredq

Fixed ambient occlusion in Minecraft example.

上级 3a6138d0
......@@ -135,22 +135,22 @@
// map of UV indices for faces of partially defined cubes
uv_index_map = {
0: { px: N, nx: N, py: 0, ny: N, pz: N, nz: N },
1: { px: N, nx: N, py: 0, ny: N, pz: N, nz: 1 },
2: { px: N, nx: N, py: 0, ny: N, pz: 1, nz: N },
3: { px: N, nx: N, py: 0, ny: N, pz: 1, nz: 2 },
4: { px: N, nx: 0, py: 1, ny: N, pz: N, nz: N },
5: { px: N, nx: 0, py: 1, ny: N, pz: N, nz: 2 },
6: { px: N, nx: 0, py: 1, ny: N, pz: 2, nz: N },
7: { px: N, nx: 0, py: 1, ny: N, pz: 2, nz: 3 },
8: { px: 0, nx: N, py: 1, ny: N, pz: N, nz: N },
9: { px: 0, nx: N, py: 1, ny: N, pz: N, nz: 2 },
10: { px: 0, nx: N, py: 1, ny: N, pz: 2, nz: N },
11: { px: 0, nx: N, py: 1, ny: N, pz: 2, nz: 3 },
12: { px: 0, nx: 1, py: 2, ny: N, pz: N, nz: N },
13: { px: 0, nx: 1, py: 2, ny: N, pz: N, nz: 3 },
14: { px: 0, nx: 1, py: 2, ny: N, pz: 3, nz: N },
15: { px: 0, nx: 1, py: 2, ny: N, pz: 3, nz: 4 }
0: { nx: N, px: N, py: 0, ny: N, pz: N, nz: N },
1: { nx: N, px: N, py: 0, ny: N, pz: N, nz: 1 },
2: { nx: N, px: N, py: 0, ny: N, pz: 1, nz: N },
3: { nx: N, px: N, py: 0, ny: N, pz: 1, nz: 2 },
4: { nx: N, px: 0, py: 1, ny: N, pz: N, nz: N },
5: { nx: N, px: 0, py: 1, ny: N, pz: N, nz: 2 },
6: { nx: N, px: 0, py: 1, ny: N, pz: 2, nz: N },
7: { nx: N, px: 0, py: 1, ny: N, pz: 2, nz: 3 },
8: { nx: 0, px: N, py: 1, ny: N, pz: N, nz: N },
9: { nx: 0, px: N, py: 1, ny: N, pz: N, nz: 2 },
10: { nx: 0, px: N, py: 1, ny: N, pz: 2, nz: N },
11: { nx: 0, px: N, py: 1, ny: N, pz: 2, nz: 3 },
12: { nx: 0, px: 1, py: 2, ny: N, pz: N, nz: N },
13: { nx: 0, px: 1, py: 2, ny: N, pz: N, nz: 3 },
14: { nx: 0, px: 1, py: 2, ny: N, pz: 3, nz: N },
15: { nx: 0, px: 1, py: 2, ny: N, pz: 3, nz: 4 }
},
// all possible combinations of corners and sides
......
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