From c7d304db5722297711579c92f8feb58d21e46101 Mon Sep 17 00:00:00 2001 From: alteredq Date: Fri, 7 Oct 2011 20:24:50 +0200 Subject: [PATCH] Fixed ambient occlusion in Minecraft example. --- examples/webgl_geometry_minecraft_ao.html | 32 +++++++++++------------ 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/examples/webgl_geometry_minecraft_ao.html b/examples/webgl_geometry_minecraft_ao.html index c302f8570e..389281ddff 100644 --- a/examples/webgl_geometry_minecraft_ao.html +++ b/examples/webgl_geometry_minecraft_ao.html @@ -135,22 +135,22 @@ // map of UV indices for faces of partially defined cubes uv_index_map = { - 0: { px: N, nx: N, py: 0, ny: N, pz: N, nz: N }, - 1: { px: N, nx: N, py: 0, ny: N, pz: N, nz: 1 }, - 2: { px: N, nx: N, py: 0, ny: N, pz: 1, nz: N }, - 3: { px: N, nx: N, py: 0, ny: N, pz: 1, nz: 2 }, - 4: { px: N, nx: 0, py: 1, ny: N, pz: N, nz: N }, - 5: { px: N, nx: 0, py: 1, ny: N, pz: N, nz: 2 }, - 6: { px: N, nx: 0, py: 1, ny: N, pz: 2, nz: N }, - 7: { px: N, nx: 0, py: 1, ny: N, pz: 2, nz: 3 }, - 8: { px: 0, nx: N, py: 1, ny: N, pz: N, nz: N }, - 9: { px: 0, nx: N, py: 1, ny: N, pz: N, nz: 2 }, - 10: { px: 0, nx: N, py: 1, ny: N, pz: 2, nz: N }, - 11: { px: 0, nx: N, py: 1, ny: N, pz: 2, nz: 3 }, - 12: { px: 0, nx: 1, py: 2, ny: N, pz: N, nz: N }, - 13: { px: 0, nx: 1, py: 2, ny: N, pz: N, nz: 3 }, - 14: { px: 0, nx: 1, py: 2, ny: N, pz: 3, nz: N }, - 15: { px: 0, nx: 1, py: 2, ny: N, pz: 3, nz: 4 } + 0: { nx: N, px: N, py: 0, ny: N, pz: N, nz: N }, + 1: { nx: N, px: N, py: 0, ny: N, pz: N, nz: 1 }, + 2: { nx: N, px: N, py: 0, ny: N, pz: 1, nz: N }, + 3: { nx: N, px: N, py: 0, ny: N, pz: 1, nz: 2 }, + 4: { nx: N, px: 0, py: 1, ny: N, pz: N, nz: N }, + 5: { nx: N, px: 0, py: 1, ny: N, pz: N, nz: 2 }, + 6: { nx: N, px: 0, py: 1, ny: N, pz: 2, nz: N }, + 7: { nx: N, px: 0, py: 1, ny: N, pz: 2, nz: 3 }, + 8: { nx: 0, px: N, py: 1, ny: N, pz: N, nz: N }, + 9: { nx: 0, px: N, py: 1, ny: N, pz: N, nz: 2 }, + 10: { nx: 0, px: N, py: 1, ny: N, pz: 2, nz: N }, + 11: { nx: 0, px: N, py: 1, ny: N, pz: 2, nz: 3 }, + 12: { nx: 0, px: 1, py: 2, ny: N, pz: N, nz: N }, + 13: { nx: 0, px: 1, py: 2, ny: N, pz: N, nz: 3 }, + 14: { nx: 0, px: 1, py: 2, ny: N, pz: 3, nz: N }, + 15: { nx: 0, px: 1, py: 2, ny: N, pz: 3, nz: 4 } }, // all possible combinations of corners and sides -- GitLab