提交 bfff8529 编写于 作者: M Mr.doob

Updated builds.

上级 ff78bc52
......@@ -22980,9 +22980,13 @@ THREE.WebGLRenderer = function ( parameters ) {
}
if ( object.receiveShadow && ! material._shadowPass ) {
if ( _this.shadowMap.enabled ) {
refreshUniformsShadow( m_uniforms, lights, camera );
if ( object.receiveShadow && ! material._shadowPass ) {
refreshUniformsShadow( m_uniforms, lights, camera );
}
}
......
......@@ -554,10 +554,10 @@ d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.
d.emissiveMap);void 0!==O&&(O instanceof THREE.WebGLRenderTarget&&(O=O.texture),n=O.offset,O=O.repeat,k.offsetRepeat.value.set(n.x,n.y,O.x,O.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=
d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.PointsMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=L.height/2,k.map.value=d.map,null!==d.map&&(a=d.map.offset,O=d.map.repeat,k.offsetRepeat.value.set(a.x,a.y,O.x,O.y))):d instanceof THREE.MeshPhongMaterial?(k.specular.value=d.specular,k.shininess.value=Math.max(d.shininess,1E-4),d.lightMap&&(k.lightMap.value=d.lightMap,k.lightMapIntensity.value=d.lightMapIntensity),
d.emissiveMap&&(k.emissiveMap.value=d.emissiveMap),d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale),d.normalMap&&(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale)),d.displacementMap&&(k.displacementMap.value=d.displacementMap,k.displacementScale.value=d.displacementScale,k.displacementBias.value=d.displacementBias)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&
(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(a=d=0,O=b.length;a<O;a++)n=b[a],!0===n.castShadow&&(n instanceof THREE.PointLight||n instanceof THREE.SpotLight||n instanceof THREE.DirectionalLight)&&(c=n.shadow,n instanceof THREE.PointLight?(V.setFromMatrixPosition(n.matrixWorld).negate(),c.matrix.identity().setPosition(V),k.shadowDarkness.value[d]=-c.darkness):k.shadowDarkness.value[d]=c.darkness,k.shadowMatrix.value[d]=c.matrix,k.shadowMap.value[d]=c.map,k.shadowMapSize.value[d]=
c.mapSize,k.shadowBias.value[d]=c.bias,d++);b=f.uniformsList;f=0;for(d=b.length;f<d;f++)if(a=b[f][0],!1!==a.needsUpdate)switch(k=a.type,c=a.value,O=b[f][1],k){case "1i":r.uniform1i(O,c);break;case "1f":r.uniform1f(O,c);break;case "2f":r.uniform2f(O,c[0],c[1]);break;case "3f":r.uniform3f(O,c[0],c[1],c[2]);break;case "4f":r.uniform4f(O,c[0],c[1],c[2],c[3]);break;case "1iv":r.uniform1iv(O,c);break;case "3iv":r.uniform3iv(O,c);break;case "1fv":r.uniform1fv(O,c);break;case "2fv":r.uniform2fv(O,c);break;
case "3fv":r.uniform3fv(O,c);break;case "4fv":r.uniform4fv(O,c);break;case "Matrix3fv":r.uniformMatrix3fv(O,!1,c);break;case "Matrix4fv":r.uniformMatrix4fv(O,!1,c);break;case "i":r.uniform1i(O,c);break;case "f":r.uniform1f(O,c);break;case "v2":r.uniform2f(O,c.x,c.y);break;case "v3":r.uniform3f(O,c.x,c.y,c.z);break;case "v4":r.uniform4f(O,c.x,c.y,c.z,c.w);break;case "c":r.uniform3f(O,c.r,c.g,c.b);break;case "iv1":r.uniform1iv(O,c);break;case "iv":r.uniform3iv(O,c);break;case "fv1":r.uniform1fv(O,c);
break;case "fv":r.uniform3fv(O,c);break;case "v2v":void 0===a._array&&(a._array=new Float32Array(2*c.length));m=k=0;for(n=c.length;k<n;k++,m+=2)a._array[m+0]=c[k].x,a._array[m+1]=c[k].y;r.uniform2fv(O,a._array);break;case "v3v":void 0===a._array&&(a._array=new Float32Array(3*c.length));m=k=0;for(n=c.length;k<n;k++,m+=3)a._array[m+0]=c[k].x,a._array[m+1]=c[k].y,a._array[m+2]=c[k].z;r.uniform3fv(O,a._array);break;case "v4v":void 0===a._array&&(a._array=new Float32Array(4*c.length));m=k=0;for(n=c.length;k<
(k.opacity.value=d.opacity);if(aa.shadowMap.enabled&&e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(a=d=0,O=b.length;a<O;a++)n=b[a],!0===n.castShadow&&(n instanceof THREE.PointLight||n instanceof THREE.SpotLight||n instanceof THREE.DirectionalLight)&&(c=n.shadow,n instanceof THREE.PointLight?(V.setFromMatrixPosition(n.matrixWorld).negate(),c.matrix.identity().setPosition(V),k.shadowDarkness.value[d]=-c.darkness):k.shadowDarkness.value[d]=c.darkness,k.shadowMatrix.value[d]=c.matrix,k.shadowMap.value[d]=
c.map,k.shadowMapSize.value[d]=c.mapSize,k.shadowBias.value[d]=c.bias,d++);b=f.uniformsList;f=0;for(d=b.length;f<d;f++)if(a=b[f][0],!1!==a.needsUpdate)switch(k=a.type,c=a.value,O=b[f][1],k){case "1i":r.uniform1i(O,c);break;case "1f":r.uniform1f(O,c);break;case "2f":r.uniform2f(O,c[0],c[1]);break;case "3f":r.uniform3f(O,c[0],c[1],c[2]);break;case "4f":r.uniform4f(O,c[0],c[1],c[2],c[3]);break;case "1iv":r.uniform1iv(O,c);break;case "3iv":r.uniform3iv(O,c);break;case "1fv":r.uniform1fv(O,c);break;case "2fv":r.uniform2fv(O,
c);break;case "3fv":r.uniform3fv(O,c);break;case "4fv":r.uniform4fv(O,c);break;case "Matrix3fv":r.uniformMatrix3fv(O,!1,c);break;case "Matrix4fv":r.uniformMatrix4fv(O,!1,c);break;case "i":r.uniform1i(O,c);break;case "f":r.uniform1f(O,c);break;case "v2":r.uniform2f(O,c.x,c.y);break;case "v3":r.uniform3f(O,c.x,c.y,c.z);break;case "v4":r.uniform4f(O,c.x,c.y,c.z,c.w);break;case "c":r.uniform3f(O,c.r,c.g,c.b);break;case "iv1":r.uniform1iv(O,c);break;case "iv":r.uniform3iv(O,c);break;case "fv1":r.uniform1fv(O,
c);break;case "fv":r.uniform3fv(O,c);break;case "v2v":void 0===a._array&&(a._array=new Float32Array(2*c.length));m=k=0;for(n=c.length;k<n;k++,m+=2)a._array[m+0]=c[k].x,a._array[m+1]=c[k].y;r.uniform2fv(O,a._array);break;case "v3v":void 0===a._array&&(a._array=new Float32Array(3*c.length));m=k=0;for(n=c.length;k<n;k++,m+=3)a._array[m+0]=c[k].x,a._array[m+1]=c[k].y,a._array[m+2]=c[k].z;r.uniform3fv(O,a._array);break;case "v4v":void 0===a._array&&(a._array=new Float32Array(4*c.length));m=k=0;for(n=c.length;k<
n;k++,m+=4)a._array[m+0]=c[k].x,a._array[m+1]=c[k].y,a._array[m+2]=c[k].z,a._array[m+3]=c[k].w;r.uniform4fv(O,a._array);break;case "m3":r.uniformMatrix3fv(O,!1,c.elements);break;case "m3v":void 0===a._array&&(a._array=new Float32Array(9*c.length));k=0;for(n=c.length;k<n;k++)c[k].flattenToArrayOffset(a._array,9*k);r.uniformMatrix3fv(O,!1,a._array);break;case "m4":r.uniformMatrix4fv(O,!1,c.elements);break;case "m4v":void 0===a._array&&(a._array=new Float32Array(16*c.length));k=0;for(n=c.length;k<n;k++)c[k].flattenToArrayOffset(a._array,
16*k);r.uniformMatrix4fv(O,!1,a._array);break;case "t":m=x();r.uniform1i(O,m);if(!c)continue;c instanceof THREE.CubeTexture||Array.isArray(c.image)&&6===c.image.length?A(c,m):c instanceof THREE.WebGLRenderTargetCube?y(c.texture,m):c instanceof THREE.WebGLRenderTarget?aa.setTexture(c.texture,m):aa.setTexture(c,m);break;case "tv":void 0===a._array&&(a._array=[]);k=0;for(n=a.value.length;k<n;k++)a._array[k]=x();r.uniform1iv(O,a._array);k=0;for(n=a.value.length;k<n;k++)c=a.value[k],m=a._array[k],c&&(c instanceof
THREE.CubeTexture||c.image instanceof Array&&6===c.image.length?A(c,m):c instanceof THREE.WebGLRenderTarget?aa.setTexture(c.texture,m):c instanceof THREE.WebGLRenderTargetCube?y(c.texture,m):aa.setTexture(c,m));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+k)}}r.uniformMatrix4fv(p.modelViewMatrix,!1,e.modelViewMatrix.elements);p.normalMatrix&&r.uniformMatrix3fv(p.normalMatrix,!1,e.normalMatrix.elements);void 0!==p.modelMatrix&&r.uniformMatrix4fv(p.modelMatrix,!1,e.matrixWorld.elements);
......
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